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Hello all, and good evening to you. I just thought I would inform you that I am well underway in the production of my third Wii game review. Once again I will not reveal the nature of this review, only that it will be arriving sometime on Saturday (depending on my time restrictions). Make sure to look to the site for another game review.
Thanks once again for reading!
Wii-Gamer
Sorry for the delay everyone, but I am still very happy that I got this done by Wednesday evening, I hope you enjoy it!
Once again I have interjected a short introduction of my own creation; if you don't like it feel free to skip it, it has no real affect on the rest of the review.
It was a beautiful night, a night to be remembered; the air was warm, the sea was calm, and the joyous Toad people were dancing merrily in the streets. Why wouldnt they, for tonight was a most special of nights, it was tonight, the evening of the great Star Festival, the festival that everyone had waited one hundred years for. The music was loud and rambunctious, reflecting the crowds current mood, the streets were clogged with Toads dancing and singing. Though a few did not, rather they made their way slowly through the crowd, hoping to catch a glimpse of the beautiful ruler of the Mushroom Kingdom, the coveted Princess Peach. She was in fact standing outside of her castle, on a small balcony hanging out from it, watching with pleasure the festival below. But suddenly her face grew solemn, and a dark shadow passed over it, as if she had just seen her worst nightmare become reality. A shadow passed over the crowd now, and everyone turned to look, expecting a huge balloon or some other festival jest; but instead they saw what they had hoped they would never see again, spaceships. But not just any kind of spaceships, no, these were dark, malevolent spaceships; piloted by their evil, twisted Koopa pilots, who of course only served one master, Bowser. Some of the braver Toads turned to look, hoping not to spot the evil king, but of course he was there, in the flag ship of his space armada; giving an incredibly powerful roar he gave the order that no one wanted to hear, the order to attack. Huge cannon balls emerged from within the hidden bowels of the space ships, raining down upon the once merry crowd like huge stones of hail, crushing anyone that they hit. Surveying the chaos and destruction that he had caused with a sickly grin the Koopa King flew his ship towards his real target, the castle of the one he coveted so greatly, the castle of Princess Peach. She saw him coming of course, she had been expecting this from the start, but the Princess Peach still gave out a shout of fear as the Koopa King drew near her. With another incredible roar of pure terror the Koopa King summoned his trump card: with a thunderous boom an impossibly enormous space ship emerged from behind the clouds, shaped quite like a kitchen saucer and much too large to be a fighting ship the Princess Peach could only guess its true purpose; she soon found out. Moving slowly the ship hovered over the castle, shrouding it completely in shadow; craning her neck the Princess Peach couldnt see what it was doing, but she knew it couldnt possibly be good. With an incredible shrieking noise the entire castle shook, throwing the Princess Peach to the floor, another shriek, another shriek, until soon the Princess Peach felt as though she would go deaf. Then, as suddenly as it had started, it stopped, and the Princess Peach was almost relieved, but then her ears popped, and a wave of nausea passed over her. The last thing she saw before she passed out was her beloved Mushroom Kingdom far below her, and the Koopa King Bowser, smiling malevolently as his dark plot unfolded.
This is the basic opening scene from the game Super Mario Galaxy;
The Logo for the game "Super Mario Galaxy"
during the Star Festival (an event that happens once every hundred years) the Koopa King Bowser suddenly appears with his space armada, and, summoning an incredible space ship of unimaginable size, whisks away the Princess Peach (along with her castle in its entirety) to his secret hideout in space. Mario, our relentless hero, tries to save his beloved Princess, but as the castle is lifted into space but just as he is about to save the princess when a Magikoopa appears, cackling evilly he blasts Mario away in a burst of magic, sending him drifting into space. He awakes to find himself on a small planet, which he shortly leaves and finds himself aboard an incredible star ship, named The Comet Observatory, the captain being a beautiful woman by the name of Rosalina.
Rosalina, a new character that agrees to help Mario save Princess Peach.
Rosalina's starship, the Comet Observatory.
Rosalina informs Mario that Bowser has stolen the ships power modules, known as Power Stars. Rosalina offers Mario a deal; she will help him find Princess Peach and in return Mario must collect all the Power Stars that Bowser has ammased. Each Power Star that Mario finds will give the Comet Observatory more power, unlocking further levels eventually to the point where its scanners will be able to find Bowsers hideout. An interesting turn of events to be sure, Mario agrees to do it and inadvertently sets himself up for quite an adventure. Instead of with most traditional Mario games, where a player runs across a world to select a level, in this game the player instead enters a sort of chamber, in which he picks the galaxy from a map of contellations. Another variation of the Mario Norm is the use of gold coins; in most traditional Mario games gold coins are the main currency for the adventure, not so in Super Mario Galaxy, where instead of collecting coins the player collects Star Bits.
Star Bits, the new currency of the Super Mario Galaxy game.
As the name suggests Star Bits are small bits of stars, that a new type of character in the Mario series, called Luma (miniature star characters that look a lot like star-shaped beanie bags) absolutely love to eat. As with coins, where when a player collects a hundred he gets a life, the same is true for star bits (only in a much more manageable denomination of fifty), and as well as using them to unlock new galaxies when a certain number of them is reached. Coins do appear in the game however; when Mario collects one he will gain a correlating one health point, but besides this gold coins play a rather small part of this game, a differential quite unique in the Mario Franchise. Another variation in the game-logistics of Super Mario Galaxy are the new abilities that Mario can attain; among them being the Bee-Ability, the Ice-Ability, the Ghost-Ability, the Flight Ability, the Rainbow Ability, the Fire-Ability and the Spring ability.
The Bee Powerup Mushroom before being used.
Mario as he uses the Bee Ability.
Mario as he uses the Ice Ability.
A mushroom used to give Mario the Boo Ability.
Mario as he uses the Boo Ability.
Mario as he uses the flight ability. Note: Flight ability can only be used in the Comet Observatory.
Mario as he uses the Fire ability, Note: this ability is temporary.
Mario as he uses the Rainbow Ability.
The Spring Mushroom before it is used by Mario.
Mario as he uses the Spring Ability.
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In order to play this game a player must have a Wii Remote as well as a Wii Nunchuck, unfortunately there is little room for variation in this sense. Of course there is Wii Motion gaming incorporated into the game, or else it wouldnt be regarded as a true Wii game, the revolutionary motion technology being what gave most Wii users the reason to buy the system. If one shakes his remote quickly Mario will do his signature attack for Super Mario Galaxy; the spin jump
Mario as he uses his new spin ability (available to him now thanks to his Luma assistant).
(quite similar to the spin jump seen in the game New Super Mario Bros. Wii) which gives Mario the ability to defeat enemies, break through various obstacles and also to use spin stars; a new method of travel in the game. One also uses the pointing feature of the Wii Remote as well, one uses the pointer on the screen to navigate the menu, grab onto stars when visiting galaxies, and when pointing the screens pointer at the vast amount of star bits lying in a hap-hazard condition throughout the galaxies they will be collected (though you can still run and pick them up much like coins). An interesting and surprising feature in the game is the ability to actually shoot your collected star-bits, using them to stun enemies and release coins from the ground. Overall the actual playing of the game is not very difficult to learn, though it does take some practice in order to properly balance ones uses of jumps and spins for meaningful play, as well as getting the hang of moving the cursor quickly in order to catch passing star bits, but truthfully a little development of reflexes never hurt anybody. This game does have some multi-player gameplay, though it is so minimal that it is barely worth mentioning; this mode labeled Co-Star basically consists of one player moving Mario and shooting star-bits, while the other player has his own pointer, shooting star bits from the first players supply. This sadly is the extent of multi-player features available in the game New Super Mario Bros. Wii; but the new features surely make up for this short-fall.
An incredible, revolutionary leap of gaming creation was the turning point that made this game both incredibly unique and incredibly successful, instead of most video games where a player jumps up and lands using the same uni-directional gravity the game New Super Mario Bros. Wii most certainly does not. Since the main setting and story line of the game is based in space and traveling to distant galaxies it wouldnt make sense to have just one direction of gravity, sense space has no gravity in that regard. So instead the developers came up with an incredibly ingenious solution to this boring gravity problem; because Mario is exploring varying different worlds of varying different shapes and sizes the creators of the game decided to have proportional gravity for each planet; meaning in essence that the smaller the planet, the more powerful a jump becomes. Not only this however, if a planet or object is small enough when Mario jumps he can actually fly over the horizon, falling at the same rate as the world is turning, creating him into a terrestrial satellite straight out of a physics textbook. This amazingly creative new approach to gravity and its subsequent problems makes for incredible feats of acrobatics and player engagement, adding a new dimension of gameplay that players can explore and master. This incredible feature, as well as the games incredibly creative worlds and set of beautiful scores and themes contributes to the overall effectiveness of the game and further adds to the players experience of what could truly be Mario at its best.
Mario walking upside down, thank you developers for bringing us this awesome feature.
In conclusion a delightful mixture of exciting new features, an incredible story line that left the player hanging on the edge of his seat, relatively easy controls, mildly successful use of the Wiis motion features, as well as incredible graphics and music contributed to a thoroughly enjoyable gaming experience that deserves recognition as well as a spot in the ranks of other fine Mario-franchise games. Unfortunately the game's multi-player features were almost completely non-existent, leaving gamers looking for a multi-player Mario game with a sour taste in their mouth as well as the rather short end of the stick. Alternatively, when you look at the game as a whole the lack of multiplayer features is made up for with incredibly well-designed levels and futuristic, exciting game play a fact that was quite well-though out by the designers of the game; obviously opting out of multi-player functionality in favour of better game play and animation.
If an experienced player were to look at this game objectively he would be pleasantly surprised to recognize the many similarities between this game and another true master piece of gaming history; Super Mario 64. With its world select framework, the ability to re-visit a level for multiple stars and new challenges, the use of the Flight Cap (an ability that has fell into disuse since the days of the 64) as well as the various kinds of jumps that can be achieved in both games. Perhaps the developers from Nintendo hoped to re-forge their wildly-successful Nintendo 64 masterpiece and re-introduce a new generation with how truly amazing gaming can be; whether or not this is true the similarities between the two leave nostalgic gamers with an all-knowing oooohhhh as they realize for themselves just how much of this game they find truly familiar.
Nostalgia from past games is a wonderful thing.
You may have noticed this already but I've decided that my previous review was much too boring; so I decided to spruce it up with some spiffy-looking pictures. I think they make the webpage look better personally, but beauty is to the eye of the beholder and whatnot. If you feel you have any suggestions that would make this blog in anyway better feel free to share them at any time, I am nothing if not flexible.
Thanks once again for reading!
Wii-Gamer
P.S: did you happen to notice anything different about this post?
Alright all, I'm well underway on my second review and I hope to get it out to you sometime Wednesday. While I don't want to give too much away regarding it's content I felt that another modern adaptation of a popular and familiar game was a good Wii game to review, look to Wednesday for the next review coming to a computer near you.
Thanks once again for reading
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Hello everyone, it's heartening to know that someone is reading my posts; just though I'd make you all aware of something. As I first have to find a game, play it, then write a lengthy and hopefully well-written review I am sure you can imagine how long writing a purposeful review takes. Due to this fact I am only able to write game reviews within a certain period of time, I'm sorry but this is the only way they'll ever get done. I hope to get a game-review out to you readers maybe once every 3 days, maybe 4 if the review/game-play takes longer thank expected. I sincerely hope that my reviews will help you in whatever capacity you may need and I would also like to thank you all for reading this blog; I hope you'll read my reviews and in the future and I'll come back on Wednesday with another one.
Thanks for reading
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Well everyone, here is my first-ever game review; I hope you enjoy it!
I did add a brief introduction of the game in my own writing style, so please don't think that what was written was what actually occurred in the game's story line.
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Well, we've started this blog. This blog is focused on the Wii Gaming System and it's adjoining games. I, the blogwriter, will be playing an assortment of popular Wii Games and then writing corresponding reviews. I will be choosing said games from a mixture of personal preference and reader feedback; if a reader asks me to play a particular game, then I will be more than happy to oblige. Thank's for reading this and I hope you'll enjoy my first review!
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