Week 2 ~ Halo 3 ~ The Spiker, the Pistols, the Mauler, the SMG and the Plamsa Rifle
September 1st 2010 20:19
Overview
As you probably know, all of the weapons this week are dual-wieldable. Each weapon will have a short section, then I'll talk about the combonations you can use them in.
The Spiker
The Spiker is one of the Brutes' favorite weapons, and it reflects their colective personality well. It even looks mean. Its great at close and mid range, and has twin blades under the barrel for easier beatdowns.
The Pistols
By far the most under-appreciated weapons in Halo 3, the Magnum and the Plasma Pistol are a hard to use combo, but if your aim is right, they're almost unstoppable.
The Mauler
The Mauler the Covenant equivalent of the Shotgun. It has a slighty longer range, but within beatdown range, the Shotgun would win everytime.
The SMG
The SMG is a unique weapon, in the sense that its almost useless. Unless dual-wielded, almost any weapon is better than it at, any range. However, if you do dual-wield it, it can dispose of close range threats handily.
The Plasma Rifle
A great addition to any dual-wieldable weapon, the Plasma Rifle is a great weapon. Until it overheats. Then your dead.
Combos!
Now to the fun stuff. Two Spikers are great for close range, but swap one with a Magnum, and you suddenly have a way to pick off mid range targets after the Spiker breaks their sheilds. Replace the Spiker with a Plasma Rifle, and your target's sheilds will burst in a cloud of orange sparks in just a few shots. Switch the Magnum with another Plasma Rifle, and your opponents' shields will disapear before your eyes, ready to be popped in the head by a teammate. Throw an SMG into the mix, and the Plasma Rifle will deal with the shields, after which the SMG will take of the rest, all while aiming for the body. Find that Magnum again and let your Plasma Rifle cool down, because an SMG and a Magnum is the easiest effective combo to find in a Team Duals match. But if your aim is good, and you find a Plasma Pistol, that SMG should hit the ground without a thought. As soon as you see an enemy, start charging your Pistol. Let it go once the energy is making your Spartan's hand vibrate, and quickly ventilate your target's head with your Magnum for a quick one-two takedown. If you find youself indoors, find a Mauler and drop everything. A Mauler on its own is better than a combo, because you don't want to be searching for your second weapon after every beatdown.
The Summary
Spiker and Spiker = Great mid range
Spiker and Magnum = Even better mid range, but worse close range
Magnum and Plasma Rifle = Fast shield depletion, and a slick finish
Plasma Rifle and Plasma Rifle = No shields for your target, but no way to finish them off
Plasma Rifle and SMG = The convenience of only aiming at the body for a kill
SMG and Magnum = An easy to find, yet effective combo in Team Duals
Magnum and Plasma Pistol = The best combo. Quickly busts shields and heads. It even works on targets with Overshields!
Mauler and nothing...'cause you should be shooting, not looking for stuff on the ground!
**Keep in mind that when you dual wield a weapon, its power alone is decreased by about 25%. This means if you're shooting 2 of the same weapons at once, the combined power is 150% the normal power of one of the weapons when not dual wielding. Which means you have to be shooting both of the weapons you're dual wielding to have any advantage over someone who isn't dual wielding.From Halowiki**
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