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The Scriptwriting Blog - by Australis

The Outline

October 22nd 2006 14:00
Apologies for the absence, life's been a bit, uh, something. It's in my other blog. Let's get on with business...

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One of the tools that has been of great use to me is the outline. But it’s a tool with a number of uses.

In the first instance, you take all the pieces of your story and construct… an essay, I suppose. Imagine you’re telling the story to a friend, or writing them a letter explaining the story. The longer and more detailed it is, the more accurate it becomes, though there is a couple of caveats to that which I’ll explain later. Where I found it the most useful was revealing the holes in the story ideas and plotlines, and character weaknesses, and allowing me a place to slot in patches and fixes, to make it hang together more cohesively, which usually gives the story greater depth in the long term.


So, in the most straightforward and simple way you can, tell the story. Start at the beginning, and go to the end. “That’s easy!” you cry. Ho ho, sez I.

Let’s start with the outline that is specifically for your use. It doesn’t hurt to insert whole scenes, especially those that occur at crucial story points. Basically throw in everything that you need to remember, need to know, all the things you don’t want to forget to include (in some of my early writing, when I didn’t outline, and used a manual typewriter, there were times when I wished I’d outlined very much, as I hate having to retype whole swathes. God bless the inventor of the word processor!). It’s for your eyes only. Go nuts!

But at some point you’re going to want/have to show people, so make a copy of it and then edit heavily, using a tone that conveys the ideas clearly, as close to a conversational tone as you can manage, without being overly jokey or flippant.


(Aside: if there is one thing I’ve discovered about writing it’s that you best writing will occur in the editing process. Sounds odd, but if your conscientious, you’ll find yourself cutting out rubbish and unnecessary scenes and lines, and adding little bits and pieces that bolster your characters and sharpen the plot. Trust me on this: after the initial creative process of letting the idea pour out, there’s a lot of satisfaction to be had in honing the idea until it’s sharp, really sharp).

This revised outline will, hopefully, end up with producers and actors, so you’ll want them to see your writing and story at its very best. If you’re starting out, there is no leeway for sloppiness.

But there is a step in between your eyes-only outline and the one for the producers. If you’re thorough, the outline will be, oh, twenty-thirty pages, which is fine. But the first document you’ll put out for public distribution is a synopsis, and they can be tough. In effect, you have to distil the outline down to 2 pages, tops. One page is better. And hopefully include a one-liner that explains the concept that anyone can get straight away. Examples:

‘Waterworld’ – ‘Mad Max 2’ on water, with Ski-doos.
‘Mad Max 2’ – post apocalyptic future where oil is the ultimate means of survival and life is cheap.
‘Liar Liar’ – a lawyer has to tell the truth for 24 hours.
‘Jaws’ – a shark threatens a town, but it’s big, scary and hard to stop.

or our story we’ve developed for this series: ‘Ocean’ – the remnant of an ancient culture take over an oil platform far from civilisation, determined to return to the old, bloody ways, with only the platform’s crew to stop them. And look there – our original scenario posited that it was probably a straightforward thriller/action thingy, but in the one-liner is buried the possibility that supernatural forces are involved, which could then be added if it granted extra power and depth to the story. But the one-liner leaves it open, and give the reader enough to generate interest (hopefully).

So, jump in, take your story and build your outline. When done, read it carefully, to make sure that it works. Clear up obscurities, untangle plotlines, add structure that deepens.

Next, I’ll look at formatting the script, but if you have any questions answered about what I’ve covered so far, just post a comment below.

We’ll talk soon.
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Characters

October 3rd 2006 13:23
Now that we have story under control (well, sort of), with your idea and the template of the Hero’s Journey, we have to find the people who will inhabit our brave new world. Keep in mind that we can come up with a story, and a world, and fill it with characters that will implement the story in the best way, or find characters and then decide what world they live in and what stories they have to tell. Which works for you? That’s the subject of the next post.

To a greater or lesser degree, the characters have to fill niches in the audience’s mind, but you’ve still got to come up with twists that will surprise them, make them think about the human condition in a different light. That was the driving point of characters like Spock and Data in ‘Star Trek’: they stood outside and passed comment on what it means to be human.

We have to be able to hit our marks in terms of stereotype and the Hero’s Journey. And when I say stereotype, I DON’T mean make Dad a real dope, or the Mum very loving, or the boy a precocious brat, or the girl a little know it all. That’s a copout, it’s been done and done and done! Make the Dad the know it all, the Mum the brat, the boy the loving one and the girl the dope. Whatever. Shake the tree. It’s that same dichotomy: the characters have to be believable, and therefore we expect them to behave in certain ways, but we want to be challenged to, that they will do thing that will surprise us. As I said, balancing act.

The characters have to be true to whatever context you place them in. You can’t tell the true story of a pioneer family crossing the plains of the American Midwest, and, say, have the son rapping about Indians, unless you’re aiming for a very specific kind of production where the historical lines are deliberately and obviously blurred from the beginning. By the same context, our Elizabethan drama can’t be an authentic recreation of the language, as the audience will be pondering over the meaning of unfamiliar words as the plot presses on, leaving them further behind. Be true to your characters and your world, and they will reward you more than you can imagine.

(As an exercise in the unfamiliar, look up ‘Geoffrey Chaucer Hath A Blog’, in which our hero blogs to a mix of modern topics and events of the days of Henry II in England, in a language earlier than Shakespeare’s. Interesting to gain the sense of the old words, and pretty funny too).

With the advent of the likes of Bryan Singer and especially Joss Whedon, smart dialogue is all the rage. It’s good if it isn’t overused, allowing you to give the characters a slight off-centeredness, and helping to delineate the character more clearly. But be careful: a character spouting one-liners regularly can become trite and turn into a smartarse.

I’ll revisit Characters in a later post, once we’ve gone into writing a bit more. But for now… read! Write! Think! We’ll talk later.
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