Read + Write + Report
Home | Start a blog | About Orble | FAQ | Sites | Writers | Advertise | My Orble | Login

The Scriptwriting Blog - by Australis

The Scriptwriting Blog - September 2006

The Hero's Journey

September 28th 2006 13:54
This started out as a simple note for the next post, on Characters, and turned into a hefty bit of research sprinkled with dispute (especially in Wikipedia). But the more I thought about it, the more I realised I had to have a post just about it, because of its power in helping a writer tell the very best story they can.

After Ideas for your script, and before Characters, who’ll populate your script, let’s talk about the Hero’s Journey.

Also known as the Monomyth, it is the one great story of human civilisation, repeated over and over and over, in mythology, in religion, in fables, in books, plays, television and movies. It is the great driving force in our storytelling, probably since men firs gathered around fires and told tales. And all over the world: Inuit, African, Japanese, Islander, European, it doesn’t matter, they all use the Hero’s Journey as the basis for the stories that reach the deepest into us.


While a template, it has incredible flexibility, can be both upbeat or tragic, with central characters from either sex or any economic status; indeed, a ‘fish out of water’ story is quite often a classic Hero’s Journey.

Some of you may think, “I don’t need a template! I’d just be copying everybody else!” Weeeelll… let’s put it this way. The template is so flexible that you can fit any kind of story to it and give it an edge. Conversely, if you try to avoid using it, you will end up with something that is either wildly experimental (no bad thing, mind you) or more than likely excruciatingly dull. And, truth be known, you probably use it anyway in whatever stories you currently write, the knowledge of its structure is deeply burned in. You, the writer, have to rise to the challenge of making it work for you, sing for you, of making it yours.


This is a rough version of the steps in a Hero’s Journey. There are numerous versions out there, in print and online. The primary source is The Hero With A Thousand Faces by Joseph Campbell, and for a writer, The Writer’s Journey by Christopher Vogler. How you fit it into your three-act script is entirely up to you. And I’m not going to compare it to this movie or that TV show, think of it as an exercise: figure out how your favourite story hits these marks. I will name one, for the simple reason that its writer explicitly says he was influenced by Campbell’s book, and that’s George Lucas, with Star Wars IV – VI.

The Departure

The Call to Adventure

The story begins in the Hero’s home place, but the Quest begins with the Hero receiving a Call To Action. We see what his ‘normal’ world is like, and more than likely he doesn’t quite fit into it. The Quest is usually announced by another character who acts as a Herald, who may be a friend of the Hero, or someone from ‘elsewhere’. Also, sometimes something threatens the home place, and the Hero has to find a way to correct the problem.

Refusal of the Call

Quite often the hero initially refuses the call to adventure; he’s uncertain he can do it, thinks it’s a fool’s errand, dfoesn't want to leave family and home, or doesn’t believe it. When this happens, something invariably goes wrong, like an evil descends on the community, or another character we’ll meet shortly, called the Threshold Guardian, tests the Hero in some way. Ultimately, the Hero chooses to go. sometimes willingly, sometimes with no other choice.

Supernatural Aid/Meeting the Mentor

Along the way, the Hero may be given access to something that will help him on the Quest. In older mythology, this was often a weapon, a shield, or a defense against the Forces of Darkness. At other times, instead of Aid, they may encounter a Mentor, usually a wise old man or a former Hero, who gives the Hero knowledge and psychological as well as physical weapons. Not enough to keep him completely out of trouble, but enough to get him through if correctly applied.

The Crossing of the First Threshold

This is it. The point of no return. The Hero eventually leaves his home place, to cross into the Underworld, the Land Beyond, the Big City, where he can find a new understanding of what he is really up against. And right here, at this gate, the Hero will face a Threshold Guardian. someone who will test them in this place far from home, to see what they’re really made of. Note that a Guardian can be against the Hero, or for them, and protecting them from a journey they aren’t ready for.

The Belly of the Whale

The story ramps up a notch, as the Hero goes further into the dark places Here he’ll meet allies, learn some of the rules of this new place, but it’ll be a little off-centre from the thrust of the story. It’s a gathering of resources, internal and external The name comes from the Biblical story of Jonah and the Whale, in which he had to endure his time in the belly of the beast as part of the trials ahead.

Initiation

The Road of Trials

The next phase begins with the Hero being repeatedly challenged with mental and physical obstacles They often come in threes, one to explain, one to lose, and the last to win. By overcoming them, the hero improves his skills and proves his worth.

Meeting the Goddess, Meeting the Temptress

The Hero can, of course, be of either gender, and at this point of the Journey will encounter a person (usually of the opposite sex or depending on gender preference) who will either guide them or lead them away from the True Path.

In Goddess mode, this person will be wise, beautiful (in one sense or another), and her gift to the Hero is to help them reconcile different aspects of themselves into one, to brace them for the Final Challenge, and send them on rejoicing, as ready as they’ll ever be.

In Temptress mode, she will be the one thing that can divert them off the Journey. They’ll feel they don’t need to carry on, they can achieve happiness at this point It is, of course, a lie, and the Hero must find a way from the snare to carry on.

Atonement with the Father

The hero may encounter a father-like figure of patriarchal authority, representing the status quo, who presents a seemingly impossible test "Father" and "son" are often pitted against each other for mastery of the universe. To understand the father, and ultimately himself, the hero must reconcile with this ultimate authority figure.

Apotheosis
To apotheosize is to deify (didn’t know that until I was researching this).

Approach the Inmost Cave

A shamanic territory is entered, on the border of life and death The stakes are upped, the audience is reminded the “clock is ticking” In some ways, the beginning of the climax.

The Supreme Ordeal

Ultimately, the Hero faces a demonised Shadow, a reflection of their own darker side, and fights a bitter battle against a mirror of himself. The Hero's Ego is disintegrated in a breakthrough expansion of consciousness. Quite frequently his idea of reality is changed, he may find himself able to do new things or able to see a larger point of view, allowing him to sacrifice self.

We have reached the central crisis, and it’s here the Hero makes the ‘ultimate sacrifice’ so they can be resurrected anew The Villain/Shadow may die as well, which should be extremely difficult, both of them evenly matched. With the Ordeal past, relief leads to the greatest elation. The death of the Shadow should switch the story focus to moral/spiritual issues. Or the Shadow may escape, to be encountered again at tale's end

The Reward

The Reward is the achievement of the goal of the quest. It is what the person went on the journey to get. All the previous steps serve to prepare the Hero for this moment. In many myths the Reward is something transcendent like the elixir of life itself, or a plant that supplies immortality, or the holy grail. But it can be a long sought love, a rare jewel, or a donut. Whatever.

Return

Refusal of the Return

Once the Reward is found the Hero may be tempted to stay, far from care and responsibility. But he has to realise that there is another world out there, the home place, that is waiting and hoping for his return. Willingly or not, he has to go back.

The Magic Flight

is made by the hero to return with the prize. Sometimes the Hero must escape with the boon, wresting it from the Shadow Forces. It can be a mad dash just as adventurous and dangerous as it was at the Quest’s beginning.

The Crossing of the Return Threshold

Before the Hero can return to the real world, he must confront another Threshold Guardian. The first threshold was a symbolic death; this is now a symbolic rebirth. The trick in returning is to retain the wisdom gained on the quest, to integrate that wisdom into a human life, and then maybe figure out how to share the wisdom with the rest of the world. In the real world, we have often greeted travellers with wonder, and even awe, when they return from points unknown, so it is natural; to incorporate that into our stories.

Master of Two Worlds
Once the final threshold is crossed, the hero is now free to move back and forth between the two worlds at will. He has mastered the conflicting forces of the mind, become comfortable and competent in both the inner and outer worlds.

Freedom to Live

Mastery leads to freedom from the fear of death, which in turn is the freedom to live. This is sometimes referred to as living in the moment, neither waiting for the future nor dwelling on the past. The Hero has found true freedom, and can turn their efforts to helping or teaching humanity.

Now, if that isn’t a Journey worthy of a Hero… I don’t know what is!
44
Vote
   


Even More On Ideas

September 22nd 2006 15:04
And we’re back. Don’t ask.

In our last thrilling instalment, we were discussing how to turn an idea, or a combination of ideas into a story. I left you with the task of imagining a story that combines the story of the Hawaiian priest Pa’ao with the idea of a deep sea oil rig. In between all the other stuff that’s been happening at Script Central, I mulled the idea over, and realised you could take it a couple of ways.

The Pa’ao story has elements of The Odyssey about it; long sea journeys, fighting, religious imagery. But the central character is not a good man. Filled with extremes, to prove his son didn’t steal taboo fruit, as accused by his brother, he ripped his son’s stomach open Later, when his brother’s son interrfered with the canoes, being purifiesd before final departure, Pa’ao killed him and buried him under the keel. This is the guy who’s supposed to have introduced human sacrifice into Hawaii, and he was off to a flying start.

Arriving on the big island like an old-time fire and brimstone preacher, he set about reordering the place to his tastes and built the first house of sacrifice, as well as introducing Pele worship.

Now, how to tie this to an oil rig.

Several ways. Story idea 1: a bunch of canoes arrive at the rig. These are the last remnant of the followers of Pa’ao’s laws. They have arrived to make a new home. The oil riggers are tough guys, and so are the islanders. Mayhem ensues.

Story idea 2. An executive for the oil company arrives with a new agenda, to increase output significantly in these oil-struck times. And his new agenda has a built in ‘collateral damage’ or ‘attrition’ figure. In other words, he will sacrifice people to make his goals. And they’re all a long way from anywhere…

Story idea 3, a variation on 2: the rig suffers a hostile takeover by another company, who on the surface look civilised, but underneath will go to any lengths etc. While it starts in roughly the same place as 2, it would go in a different direction.

I suppose what these ideas have in common is the clash of cultures, one of them prepared to work with the darkness inside. Another variation could have a group of men isolated for a long time, beginning to doubt there’s anyone left in the outside world, splitting into two groups, and one group finding that when someone was injured, and blood was spilled, well, things just seemed to go better. From there it’s a quick descent into madness…

All these spun out of reading about Pa’ao. If you want to be any kind of writer at all, then you have to have that kind of mind, that watches the passing parade of stories, real or fictional, and say “hmm, if I took that part of that premise, and combined it with this news idea, with a bit of my mother in law thrown in…”, and you’ll suddenly find your self pouring out notes or an outline or as full script, as the need burns.

You’ve made a start. But be prepared to discard ideas too. Don’t hold them As Faulkner (I think) said, “You must be prepared to kill your darlings”. I had a favourite idea for a SF series, called ‘Stormfront’, about a spaceship, low on fuel and supplies trying to scrounge enough to keep ahead of a war fleet flattening everything in its path. Along the way, they’d meet weird characters, soldiers both brave and cowardly, terrified people waiting for the end. And then the crew and passengers had their own backstories too. It was all going so well… until the revival of ‘Battlestar Galactica’ was announced. I read the notes, eventually watched the first couple of eps, sighed, and canned my series notes. While I started before the revival was announced, the audience would have said I was just ripping off ‘BSG’, or being indulged by someone trying to damage that show by producing something similar. I suppose I could convert the basic idea into a fantasy setting, as a novel, but that’s a backburner project.

It happens. Happened with Mary Bryant and ‘Stormfront’. Will almost certainly happen again. So my advice is come up with as many ideas as you can, and along the way you’ll strike something that we haven’t seen before, the one to keep to your self and polish until it shines.

By the way, if anyone’s interested, I think the Pa’ao story by itself is worthy of a script. Characters, depth, story, interesting locations, could span generations if you wanted. If anyone wants to take it up as a writing project, go ahead. Do some research, start to get the outline together, the salient points about the characters especially. Pa’ao sounds like a brooding menace on the world, but I could be wrong. It’s a good story. If you want to have a test script project, you could do worse.
58
Vote
   


More On Ideas

September 11th 2006 13:44
Apologies for not posting sooner. I try to post each Monday, Wednesday and Friday, but last wee illness and a broken net connection overcame me. Mea culpa, I am but human, and all that. Moving on…

Further to Ideas and Simultaneous Creation, you have to come up with a story that has the contradictory impulses of ‘familiar’ and ‘new’ – that is , it has to be in a place that the audience can recognise a bit, or have characters it can recognise a bit. Even a story set in deepest space bears a resemblance to, say, a crew stuck on an oil rig in the middle of an ocean, or a field office far from the corporate HQ in a strange place.

What you have to give them is something they can hang on to, a character they admire or relate to, or a situation they’ve been in, that in the end informs them a little more about who they are, something they can take into themselves and make them a little richer. We admire Rocky’s tenacity, Jack Sparrow’s insouciance, Jed Bartlet’s integrity in the face of hard odds. These characters have to strike a note, so the audience is willing to go with them.

So again a contradiction, you have to give them a character who’s an everyman yet a little bit different in his own way. Then you have to find the plot to drop him/her in. I once heard of good drama described as ordinary people in extraordinary situations (to which I usually add, science fiction drama is ordinary people in really extraordinary situations).

But where do you find your ideas? I hear you cry. Robert Sheckly and Harlan Ellison both famously said they get them on subscription from an ideas factory based in Schenectady, they arrive in the mail each Friday. In truth, ideas are everywhere, you just have to pick the right ones. Each day I must come up with between 10 and 20 flickers of ideas that get discarded as impractical, dull, or too plain weird. But every now and then…

A trick I sometimes use is to find two unrelated news stories and imagine how they could be tied together – what do they have in common? What might they have in common? You flesh out fictional lives and send ribbons of narrative interweaving between the two until you couldn’t imagine a story of the two separate events.

Okay, here’s an experiment. Let’s take the above idea of an oil rig deep in the ocean. I went to Wikipedia and chose their Random Article button. After popping up a bunch of unsuitable items, it displayed the story of Pa’ao, a Polynesian priest who didn’t like what he saw there and brought a king from Tahiti to rule them (that’s the very bare bones of the story, you know where to find the rest).

Cool. How can I combine them?

And that leads us into developing an idea, to see if it can be turned into something worthwhile, which will be Wednesday’s post. See ya then!
62
Vote
   


Ideas & Simultaneous Creation

September 6th 2006 13:52
Well, assuming you want to write, you must have ideas.

Stop. Right there


[ Click here to read more ]
80
Vote
   


A Scriptwriter's Library

September 4th 2006 11:45
When you can’t access educational facilities, and still have the burning urge to write, how can you learn what you need to know to even begin getting it right? because them bigwig types aren’t gonna read any old thing. It has to have ingredients, it has to have format, it has to have style, preferably your own. Some of this can be learned from the books and websites I name below. This isn’t all of them (I’ll do another post with more suggestions later), but it’s a good starting point. All these books are, to the best of my knowledge, available through Amazon or your local bokshop.

JM Straczynski
[ Click here to read more ]
36
Vote
   


Why Write?

September 1st 2006 08:49
it’s a good question, though it might seems a little obvious. I’ve read the thoughts of a lot of people about this, and have tried to figure out why I must do it too. Hopefully there’ll be an answer here for you.

Writers are lucky. Whatever the mood, no matter the longing, the writer can use his words to connect himself to any world he wishes to visit.
[ Click here to read more ]
50
Vote
   


More Posts
1 Posts
1 Posts
2 Posts
13 Posts dating from August 2006
Email Subscription
Receive e-mail notifications of new posts on this blog:

Australis's Blogs

784 Vote(s)
16 Comment(s)
13 Post(s)
Moderated by Australis
Copyright © 2006 2007 2008 On Topic Media PTY LTD. All Rights Reserved. Design by Vimu.com.
On Topic Media ZPages: Sydney |  Melbourne |  Brisbane |  London |  Birmingham |  Leeds     [ Advertise ] [ Contact Us ] [ Privacy Policy ]