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Dominion

February 19th 2011 00:24
Dominion, like Fluxx is actually a card game. The hardest part of the rules to explain to a new player is just how simple they are. Experienced gamers may ask if they're missing something, because the game is so much more straightforward than most.
Each player starts with a deck of 10 cards. Three of these cards are worth victory points, and seven of these cards represent currency for buying more cards, thus expanding your deck. The goal of the game is to have the most victory points in your deck when the game ends.
In Dominion, you play with 17 stacks of cards, which anyone can buy, placed in the center of your play area. Each turn you get one action (playing an action card) and one "buy" (playing as many currency generating "coin" cards as you want in order to buy a card from any of the 17 stacks of cards which haven't been depleted). Whenever you play a card, you put it into your discard pile. Whenever you buy a card, you put it into your discard pile, When your turn ends, (you guessed it) you put any cards left in your hand in your discard pile. You then draw five cards from your deck. Don't worry about running out of cards, though. Whenever you need to draw a card, but your deck is empty, you just shuffle up your discard pile, which becomes your new deck. In this way, you will end up playing through your entire deck several times.
The game ends when three of the 17 stacks of cards have been depleted.
The 17 stacks of cards anyone can buy from break down in the following way:
Three stacks of currency generating cards (copper, silver, and gold).
Three stacks of victory point cards worth 1, 3, or 6 victory points.
One stack of curse cards worth -1 points each (some action cards force your opponents to draw curse cards).
10 stacks of 10 action cards each.
Each action card gives a different effect, including some that allow you to play additional action cards, draw extra cards, or generate extra income for the turn.
The strongest point of Dominion is that the game comes with 25 sets of action cards, and you only play with 10 sets at a time. Playing with different combinations of cards leads to lots of different interactions and plenty of opportunities to try out new strategies. If you get tired of the base set, Dominion also boasts four expansion sets currently, with a fifth expansion set to come out soon.
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Fluxx

February 16th 2011 02:43
Fluxx, as mentioned in "For the Fist Time Board Gamer," is actually a card game. The most appealing aspect to Fluxx is probably the fact that you can buy a copy for around $13. It's also easy to learn and quick to play.
All players draw from a communal deck, following the current rules (layed out on cards in the center of the play area), trying to
The core of Fluxx is that the rules are always in Flux. You start the game with a single rule card in play. At the start, you just draw one card and play one card on your turn. The interesting thing is that you can play ANY of your cards, including cards which change the rules. It sounds like something which could get really confusing, but since the rule cards remain in play until they are replaced, what you need to do each turn is spelled out pretty clearly.
The goal of the game is also dynamic, but pretty straightforward. A player may play a "goal" card on his turn, and the goal card states the current win condition. The goal card gets replaced when a new goal is played. Most of the goals in Fluxx are to get a specific combination of "Keeper" cards. Keepers are cards that stay in front of you when you play them (like permanents in Magic). In addition, there are "Creepers," which are basically keepers that you do not want to have., but must play when you draw them. The only other type of card in Fluxx is "Action." Action cards give a one time effect when they are played.
In summary, Fluxx is fast, easy to learn, quick to play, and cheap. It's a great game for several players who don't want to invest a lot of time into something more complex. The only real downside to Fluxx is that it doesn't offer a whole lot of replayability. Although initially interesting because of its unique gameplay, Fluxx loses its charm after a few plays. While the lack of complexity makes Fluxx a great intro game that anyone can get into, that same simplicity makes it impossible for players to develop any sort of interesting.
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For the First Time Board Gamer

February 15th 2011 02:48
If you're just getting into board gaming, I'd like to make a few suggestions to you. Unless you're joining a group of experienced players, you're going to want to pick a game which you can more or less pick up and play without getting too bogged down in rules. If you're playing with a group of mostly inexperienced players, you're going to want something simple enough to get into quickly, yet interesting enough to convince everyone to come back for more play sessions. If any of you have a short attention span, you'll also want to choose a game which doesn't take too long and moves quickly. With that in mind, I've got some suggestions.

#1 Carcassonne: This game is fast and easy to play. In addition, Carcassonne has a lot of replayability, so you're friends won't likely get tired of it quickly.

#2 Settlers of Catan: This game is a little slower than Carcassonne, and the rules are a little more complicated. It is, however, a very solid game, and is the gateway to board gaming for many people.

#3 Dominion: This is actually a card game played without a board. The basic game is fast and easy to learn, so you can get playing very quickly, and play several games in a row. I'd recommend this game for people who are more comfortable with games like Magic: The Gathering.

#4 Fluxx: Fluxx is another card game (no board involved). It has the simplest rules of any of these games. The rules are, in fact, printed on cards you put in the middle of your play space. Fluxx is also the cheapest of the games listed here. Unfortunately, Fluxx doesn't have the replayability of any of these other games, so I'd only recommend it for people who are on a tight budget
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