Sword Serenity

Cairns, Queensland, AUSTRALIA


Joined November 23rd 2006

Number of Posts:
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Number of Comments:
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Display Image: Karin Koenig from the PS2 game, Shadow Hearts 2.

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Players: 1-2
Genre: Platform
Developer: Rare, Nintendo
Platform: SNES
Year: 1995 (USA), 1995 (PAL)

Donkey Kong 2 continues where the first game left off, this time with a new character. Diddy Kong and Dixie Kong team up to defeat K. Rool and save their friend, Donkey Kong ("Thank you Diddy. But our gorilla is in another castle!" anyone?).

In-Game Screen


Which is the better character? Diddy Kong can cartwheel around as well as move faster and jump higher. However, Dixie Kong can do a helicopter spin which allows a bit of a safety net when jumping around.

Controls are similar to the original Donkey Kong, with various changes being made to the game. Stages are more varied, and instead of just riding on animal friends the characters can transform into them. Obviously secrets in the ground are lost (without Donkey Kong, who's going to slap the ground?), but there are new secret and bonus areas to be found.

Other than that, it's more platformer action. I'd rate it a 6, but I rather liked playing two speedy characters as opposed to having one character being rather slow (Donkey Kong).

Score: 7.5/10
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Donkey Kong Country (Review)

December 27th 2006 00:00
Title Screen


Players: 1-2
Genre: Platform
Developer: Rare, Nintendo
Platform: SNES
Year: 1994 (USA), 1994 (PAL)

Yet another platform game from Nintendo, Donkey Kong Country has a similarly simple story. Donkey Kong, with the help of his best friend Diddy Kong are setting out to recover his stolen hoard of bananas from King K. Rool on Donkey Kong Island.

The standard platformer abilities are all here (jumping on enemies, throwing items at enemies) though something new is the tag system. Although you can only play one Kong on screen at one time, the other Kong is still there and playable upon tagging the other player.

Riding Rambi


Donkey Kong is larger and stronger than Diddy, allowing him to slap the ground to reveal secrets as well as defeat stronger enemies. Diddy is quicker and generally more manoeuvrable. Each Kong can sustain one hit, and if both are gone then a life is lost.

The Kongs are not alone in their adventure and have the help of various animal friends. I found the animal friends the most fun aspect in the Donkey Kong games: Rambi is a rhino who can charge enemies and destroy hidden walls. Expresso (a favourite of mine) is an ostrich who can hover in the air and run faster than everyone else, but had a limitation of not being able to jump on enemies. Enguarde (my other favourite) a swordfish available in underwater levels, who can skewer enemies with a charge. There are other animals that help you in your travels as well as NPCs.

After playing Mario games, I found Donkey Kong more fun to play multiplayer: after all, two players could co-operatively play the same stage at the same time.

Score: 7/10


Trivia: Donkey Kong was the first game on a mainstream home console system to use pre-rendered 3D graphics.
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Title Screen


Players: 1
Genre: RPG
Developer: Squaresoft
Platform: SNES
Year: 1996 (USA), No PAL Release

Now this was a big surprise (well probably not as big a surprise as Square partnering with Disney for Kingdom Hearts when it was first announced) when I first picked it up. Up until this game, I'd only ever played Nintendo's platformers such as Super Mario Bros and Donkey Kong. Needless to say, I was getting a bit tired of the platformer genre since its style just isn't what attracts me to gaming. I had reservations about Super Mario RPG since I view character and story paramount to a good RPG, and Nintendo's stories had been rather lacking to say the least.

However, like the reservations I had about Pretty Soldier Sailor Moon: Another Story, these were debunked after getting into the game and noticing how well the game was put together. Or well, all the new stuff the game brought to the table.

Story: Princess Peach is kidnapped by Bowser, and Mario needs to go and save her. That's the basic story (yet again). However you'll find an interesting choice of characters to accompany Mario in his quest, and the playable selection consists of some old favourites (that may or may not have been playable *hint hint*) and some new characters brought in solely for Super Mario RPG.

Battle System: The most surprising and enjoyable aspect. Think of the traditional turn-based RPG battle system. Then think about making it more interactive to break the monotony of selecting something with the D-pad and then pressing the Confirm button. Super Mario RPG does this.

After choosing your action in battle, a timed button press (or presses) can increase the damage on an attack (for example, choosing Mario's Jump speciality will cause him to do a double jump for extra damage and for Peach's standard attack, she slaps twice instead of once)

Battle motion is smooth and crisp, as well as the pace of battle. Rarely do you feel like battle's dragging on longer than it has to.

Battle


Innovation: The battle system takes the cake here, though the other more minor (small things add up though) innovations include the integration of the simplistic platformer Mario world turned into a somewhat more complex RPG world. It's interesting seeing how small things you find on stages in Super Mario Bros are included in the layout and plot of the RPG version.

Graphics: Bright and crisp as you'd expect from Mario, though in this version, the simplistic style is also more detailed and fleshed out in an isometric-3D view.

Sound: Most of your familiar Mario tunes with a few new ones. There are a few annoying sound effects, but nothing major.

Replayability: About what you'd expect from an RPG. It's a longer game to play, so replayability is a bit lower. However, if you miss stuff the first time around there's opportunity to explore the world further again in a second replay without it feeling too old.

Overall: Considering I 'grew out of' Mario near the end of the SNES days, this game was good enough for me to enjoy it despite the usual weaker story/character depth element of Mario games. It was just fun (and smooth) to play and occupied many of my nights until I finished the game. Oh and the cameos. Many Nintendo cameos can be found in the game.

Score: 9/10
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Merry Christmas!

December 20th 2006 06:21
I'll be going to Melbourne for Christmas this year, leaving Friday the 22nd and returning Saturday the 30th. I'll try to queue up some posts before leaving for my flight, but there may be less updates (if any) for the next week or so.

Merry Christmas everyone, and I hope you all have a good time this festive season!
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Super Mario World (Review)

December 20th 2006 06:16
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Super Mario Kart (Review)

December 17th 2006 19:17
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Super Mario All Stars (Review)

December 13th 2006 11:25
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Breath of Fire II (Review)

December 9th 2006 11:49
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Recent Comments

Comment by Sword Serenity
on "The Departed" Film Review

December 19th 2006 07:45
"I'm really eager to see "Internal Affairs" now."

Actually, the title is "Infernal Affairs", not Internal (though I thought Infernal may have been a typo/translation error at one point.

I haven't seen The Departed, though I have seen Infernal Affairs. Let me know what you think of the latter. From reading about The Departed and hearing all about it (including ending) from someone who's seen it, it seems like they've kept some things pretty similar, but changed some major things -- particularly near the end. I quite liked the intrigue present in the movie and the way the character interaction played out.

Comment by Sword Serenity
on "Borat" Film Review

December 19th 2006 07:40
I'd been looking forward to this movie since I saw the badly accented "We support your war of terror!" statement in the movie trailer. The movie didn't disappoint in that area, though I feel that a few scenes dragged a bit (antique store, dinner manners). Most of it was pretty funny though, from funny funny to disgustingly funny.

Comment by Sword Serenity
on Sony has lost its Metal Gear Solid exclusive!

December 19th 2006 07:37
It makes you wonder what Sony has left.

Comment by Sword Serenity
on How to eat your fruits

December 19th 2006 07:30
Interesting article. I'd heard some of it before, but I found this part most interesting:

"You have heard people complaining – every time I eat watermelon I burp, when I eat durian my stomach bloats up, when I eat banana I feel like running to the toilet etc – actually all this will not arise if you eat the fruit in an empty stomach. The fruit mixes with the putrefying other food and produces gas and hence you will bloat!"

I might try that sometime. As well as the fruit fast. Well, I've done it before unintentionally (since some days I feel less hungry so I eat mostly fruit apart from dinner) but I've never paid attention to the effects.


And I didn't know you understood Mandarin. Do you happen to know Cantonese (I can speak it enough to get by but not read Chinese unfortunately)?


Comment by Sword Serenity
on Super Mario Kart (Review)

December 18th 2006 11:12
Yeah. I'm not really a fan of Disney, but I found that the game was pretty good from what little I played of it during a rental.

I had some technical issues playing it though (very small hands don't go well with focused analogue stick play) but that's no real fault of the game. A shame really since I'd have liked to play that one through to finish and see how it went.

Comment by Sword Serenity
on Super Mario Kart (Review)

December 18th 2006 11:03
Yep. Surprisingly it was pretty good despite the story/character depth element. I honestly thought it'd suck when I first picked it up.

Comment by Sword Serenity
on Super Mario Kart (Review)

December 18th 2006 10:58
Something like that.

Just take my reviews with a grain of salt like anyone elses is all I'm trying to say, since I view myself as just another nobody on the internet who likes talking about games.

I'll warn you now that there are some more "closer-to-average" (5/10 is average for me, not 7.5) reviews coming up on some platformer games that other people have enjoyed over the years. It's "sameness" that really bores me with games.

Though I can say that there IS one Mario game coming up in review queue that I really quite enjoyed.

Comment by Sword Serenity
on Super Mario Kart (Review)

December 18th 2006 10:49
I thought you would have figured out by now that I'm not a professional writer.

Comment by Sword Serenity
on Super Mario Kart (Review)

December 18th 2006 10:41
The main review on KillZone at IGN is written by Ivan Sulic -- one person.

I can say that I don't use IGN much, since I'm not sure whether that figure on his review is the mean of all the user submitted reviews, or his own figures. Regardless, there are plenty of user reviews on the site: http://readerreviews.ign.com/rrobj/game/index/568333

Some people rated it a 10/10, some rated it pretty close to the other end. Nothing unusual. All individual reviews too.

So tell me, what makes you think I'm trying to speak for the majority?

I am one person, and speaking for one person's opinion of a game. Wanting me assume others think a certain way or to speak for a majority is pretty stupid and pretentious.

I'd also consider anyone using my review alone to decide whether to buy a game pretty stupid. Just because I like a game doesn't mean you will. If a buyer's checking someone's review before buying a game, it's pretty much guaranteed that they'd check multiple people's reviews to get different opinions about what they liked and disliked about them.

Comment by Sword Serenity
on Super Mario Kart (Review)

December 18th 2006 10:21
"You could say 'such and such minigame was best because it controlled better than other games, it had more polish and neater graphics'"

And that is what I aim to do.

"for what you would think the majrority think so."

No.

I am not here to suck up to the "majority".

If I were here for the money I would rate every popular game a 10/10 so that the majority of people would be happy that someone else thinks the same way they do.

But I'm not.