Jose

Melbourne, Victoria, AUSTRALIA


Joined March 24th 2008

Number of Posts:
189

Number of Comments:
20

Karma:
8



Which side are you on? Do you know yet? -- Grant Morrison, "The Invisible Kingdom"

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The currents of cyberspace

February 2nd 2012 00:08
For in much wisdom is much grief; and he who increaseth knowledge, increaseth sorrow.
-- Ecclesiastes 1:18

Here on the internet, we devote a lot of time to “improving” Magic. We send Mark Rosewater and Aaron Forsythe tweets that they may or may not read, asking for information or for change. We argue about card design and set contents, too often slipping over the line of trying to claim that our personal tastes are somehow best for the game as a whole. And we publish dozens of articles about improving deckbuilding and piloting (their word, not mine) skills, ostensibly so people can lift themselves up and reach the Pro Tour someday.

But what, I wonder, are we actually improving? Lobbying the company can have results – I of all people should know. Consumers have real power, and it should be used, and used for good. But the rest? What does it matter if someone you’ve never met thinks a card is or isn’t good? Why do we need to know what cards and decks other people are playing, much less change ours to become more like them? The internet’s caused society, including hobbies like Magic, to become, paradoxically, both integrated and impersonal. People know what other people are doing and take an interest in it, but they interact with each other in ways that they wouldn’t dare in person.

Jade Mage
Online mockery when someone posts about a creature like this may be unlikely to result in a punch to the face, but that doesn't mean you should do it.


Magic’s never existed in a time entirely devoid of the internet – even in 1993, there were a few discussion groups on Usenet and other primitive online fora – so it’s difficult to imagine what it would be like without it. The early years of Dungeons and Dragons might provide a clue. Despite there being no online advertizing, or indeed on TV or publications other than genre magazines, the game spread and became popular. Groups also tended to have highly developed, unwritten social contracts: if you acted like a jerk, very soon everyone would refuse to play with you. Contrast one of the common responses to the idea of social contracts in niche formats like Commander: “You play to win the game, scrub!” There’s so much information about Magic available now; but how much of it actually makes our hobby better, and how much of it are we going to wish we could un-read?


The Orb of Insight has a Twitter account. Hopefully you won’t regret reading it.
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The fifth age

January 20th 2012 22:15
Strength will be right and reverence will cease to be; and the wicked will hurt the worthy man, speaking false words against him, and will swear an oath upon them. Envy, foul-mouthed, delighting in evil, with scowling face, will go along with wretched men one and all.
-- Hesiod, Works and Days

“Iron Man” is not just a superhero who also starred in two pretty good console games and two terrible ones; it was also a way to play Magic. Since Magic doesn’t have saved games, detective vision, or any other ease-of-use mechanics that make your life easier, Iron Man games resorted to a rather crude method of ensuring commitment: if a card goes to a graveyard from anywhere, you must physically destroy it. Most players would tear them into two to six pieces, but I’ve also heard stories of people eating cards or lighting them on fire.

Watery Grave
Fact: when you play sealed with the Ravnica block, there’s almost always at least one foil dual land somewhere in one of the players’ pools.


I’m much too attached to my possessions to ever play an Iron Man game, and destroying what is essentially an eternal window into an imaginary realm feels very, very wrong, in the same way writing on the wall in a museum does. But I’m a little surprised it never caught on among a certain subset of player. It seems like it might overlap with the mentality that common cards that aren’t good in Standard (or Legacy, or limited, or whatever) are “junk” and “filler.” They basically throw away large parts of boosters anyway, abandoning them on tables or store counters after limited events. You also have the people who deride the Reserved List and the idea that cards should have collector’s value, describing the contents of the List as “just cardboard.”

Black Lotus
Just cardboard.


This may be getting close to the territory of reductio ad absurdum, but it seems like it’s only a very short step from saying Magic cards have no value outside of their gameplay value to playing Iron Man sealed deck. Yet when it comes time to put their money where their mouth is (in an indirect but literal sense), very few players are willing to follow through. Even the most ardent opponent of the Reserved List, the kind who uses adjectives from The Protocols of the Elders of Zion to describe collectors, balks at tearing a Magic card into pieces. This, more than anything, should convince collectors that their cause is just and must prevail.


Follow me on Twitter for more insight, sarcasm, and references to obscure folk rock songs.
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Never the twain shall meet

January 6th 2012 06:45
Those who know nothing of foreign languages know nothing of their own.
-- Johann Wolfgang von Goethe

There are a number of things I’ll be interested to see regarding Planechase 2012. I’d like to see the new art and new cards promised. I’m hoping that Jund and Esper will get planes this time around. And I’m very curious about how well Night of the Ninja, one of the theme decks that goes with the new planes, will sell.

Why wouldn’t it sell well? After all, Japan is, in many ways, rehabilitated from the historical prejudices and stereotypes that Western cultures have held. The Nintendo Wii has sold more units than the other consoles of its generation. Even little things, like the popularity of karate as both a hobby and a cultural meme, suggest openness towards Asian culture.

Appearances can be deceiving. For every Otaku USA Magazine or superficially-researched book about Japanese management methods, there’s a sinister murmur about economic imperialism or ranting blog post referring to Champions of Kamigawa as the “ninja block.” Despite the rise of orientalist feelings in the 20th century, there remains significant distrust of outside cultural ideas and images, and affinity for Western ideas and images remains significantly higher among much of the population. (In addition to be a beautiful, engaging world-simulator, Skyrim also includes a modern-fantasy adaptation of the Norse myths of Ragnarok.)

There’s no reason, looking at the cards alone, that Champions of Kamigawa should have been unpopular (among forumites, at least; I have no data on how well it sold. If you do, please let me know). In tournament play, the five legendary dragons were powerhouses, as were Gifts Ungiven, Sensei’s Divining Top, Heartbeat of Spring, various of the green Spirits, various Samurai cards, Umezawa’s Stupid Goddamn Jitte, and a surprising number of Ninjas. In any other block, these (and probably some I missed) would have been recognized – the only difference here was that they used weird curved swords and some people had trouble pronouncing “Umezawa’s Jitte.”

Ink-Eyes, Servant of Oni
The word Rat still looks weird on a type line without Ninja following it.


This lack of recognition (and its possible repeat in Planechase 2012) is unfortunate. Even if you think people should be interested in their own culture (and I generally do), it can be interesting once in a while to try something that references a different set of myths, or, in the case of the Kamigawa block, is a hybrid or adaptation of another culture to Western fantasy. We’ll probably never get a better one in Magic than Champions of Kamigawa. I wonder when we’ll realize that.


Follow me on Twitter for condensed insight, rhetorical questions, and "WOTC Y U NO READ LEGEND OF SLEEPY HOLLOW" spam.
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A new leaf

December 22nd 2011 01:32
Observations not only disturb what is to be measured, they produce it.
-- Pascual Jordan

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Memory lane

December 11th 2011 00:47
You left heaven waiting down the Dixie road.
-- Lee Greenwood

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Hit the wall

December 2nd 2011 00:11
"People who complain about tourneyf#*s to me are like the f$%^ing idiots who want to play sports with their friends, but suck at it, so they bitch and complain until everyone takes it easy on them, so they can win without even putting in any practice or dedication."
-- Unspecified tourneyf^*, as quoted on Encyclopedia Dramatica

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Change of heart

November 25th 2011 06:27
"We really try to give you a big vast world to play in. Be who you want. Do what you want. We don't know what you are doing to do. We just want to give you a load of tools."
-- Todd Howard, executive producer of Elder Scrolls V: Skyrim

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Blinded by the light

November 10th 2011 01:37
"I haven't committed a crime. What I did was fail to comply with the law."
-- David Dinkins, former mayor of New York City

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Ebony and ivory

October 28th 2011 23:31
What we obtain too cheap, we esteem too lightly: it is dearness only that gives every thing its value.
-- Thomas Paine

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Under the hood

October 17th 2011 06:13
"What is going on inside your head, Wayne? Bah! He's gone! Just a twisted shell of a man."
-- The Scarecrow, in Batman: Arkham Asylum

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Recent Comments

Comment by Jose
on Why people still love Duke

April 6th 2011 03:34
I'm honestly not sure if Duke Nukem was intended to be a satire of that type of one-dimensional action hero, or if he was supposed to be such a person himself and we were just supposed to play his games for entertainment and maybe not ask so many questions. Either way, I was never a huge fan of his. First-person shooters have never really been my thing; plus his early games struck me as your basic Doom clone with slightly different weapons, plus swearing. Having seen the trailers and previews for Duke Nukem Forever, I suspect it doesn't have what I look for from games in this decade. Still, I'm sure there's a market out there for it.

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Comment by Jose
on Video Game Narrative an art form for women?

March 3rd 2011 03:59
If I ever see the guy who wrote that Men Are From Mars, Women Are From Venus book, I'm going to give him a good smack for making so many people think things like what your friend said. Appreciation of aesthetics cannot possibly be gender-based, nor can appreciation of narrative. Men are from Earth. Women are from Earth.

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Comment by Jose
on Game Review assassin's creed brotherhood

February 19th 2011 00:58
I actually rather liked the framing device (Desmond and Lucy and the rest). It's mainly there to provide a link between the story of the Pieces of Eden in Altair and Ezio's times and the modern era, hinting at a larger truth: that every major event in human history is entwined with the influence of the Ones Who Came Before.

It's a great idea. I just hope it doesn't go off the rails like The X-Files's conspiracy story did.

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Comment by Jose
on Kleo is now a Deviant

July 17th 2010 00:05
I don't spend much time on Deviant Art, but I'll check your page out. It'll be different to see someone's name I actually recognize over there!

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Comment by Jose
on Women Are Brainy?

April 11th 2010 23:36
Nice find. Anyone who's ever spoken to more than two people in their life knows that the so-called "inherent" differences in thinking style between men and women are no such thing. I'm amazed that even some people who self-identify as feminists claim that there *are* inherent differences.

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Comment by Jose
on Halo 3 ODST female character quandary

September 9th 2009 03:04
Good post. Ironically, there's an ad for Evony right in the middle of it, a game which for all its supposed progressiveness is actually part of the problem. "Hey, we're the first free online game to have a large number of female players! We'll celebrate . . . by holding a beauty contest." Fail, facepalm, etc.

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Comment by Jose
on On Things That Infuriate Me

August 26th 2009 00:25
Excellent article, Ruby. (Traditional) Islam raises so many red flags for members of any Western society, and many people don't even realize it. Look up the Arabic word dhimmi for another example - this stuff was going on during the alleged "Golden Age" of the Baghdad caliphate, and continues today, especially in the Persian Gulf.

Though many of us would disagree with a lot of the Dutch politician Geert Wilders political positions, he was once heard to remark "I don't want to fight the battle for women's emancipation all over again." I agree.

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Comment by Jose
on BOOKS & Other Literary Works The CRITICS Got WRONG!!!

July 29th 2009 04:45
This reminds me of all the "I think there is a world market for maybe five computers"-type quotes in science, engineering, and technology.

You could do something similar for movies, too. For example, Gone With The Wind winning the Best Picture Oscar in 1939 over The Wizard of Oz sounds and is absolutely outrageous (to be fair, a lot of people at the time were angry about that one).

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Comment by Jose
on A solution to the Abortion Issue

May 17th 2009 00:59
Y'know, you in the No Abortion Never crowd should be cautiously optimistic about Obama. During the campaign he said in public that "feeling blue" is not a legitimate reason for having an abortion (and Planned Parenthood didn't see fit to point out everything wrong with that statement, from his gross oversimplification to his resurrection of the ancient women are too emotional and irrational to make decisions trope). His policy on the issue so far has been about "outreach" and "common ground," which seems to require concessions only from the pro-choice movement.

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Comment by Jose
on Bad Taste Pastor: Bushfires Punish Abortion State

February 12th 2009 02:26
Danny Nalliah has a history of controversy, some of it less palatable than others. You may recall that he was once charged with hate speech against Muslims. I think he was eventually either acquitted or received a minor sentence, on the order of a fine and a forced apology.

Later, it emerged that his church was also the headquarters of the Coalition Against the Decriminalization of Abortion. So depending on your perspective, he's either a courageous firebrand or a shameless firestarter. There's a bushfire joke in there somewhere, but I don't think I 'm going to make it right now.

Gods the one obsessed with killing.

Hopefully not starting on too much of a tangent, but I agree with Kleonaptra on this one. I once ran across a site where somebody listed all the things that the Old Testament says you should kill people for doing/saying/thinking. If the Bible is really your basis for deciphering what God thinks, it renders the whole "God is love" thing sort of... well... hollow.

EDIT: Found it! evilbible.com

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