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Writing Updates

February 2nd 2009 02:36
Not a ton of progress this week; I've been extremely busy with schoolwork which left me little time for personal writing.

I started on the next chapter of Winds of Change, which goes back to Old Haven with Maria and her friends. She's still trying to cope with the departure of Philippe, her husband, and relies greatly on her friends to help her find her strength. The most interesting incident in this chapter is a dream sequence that Maria has in which she's looking for Philippe. Quite honestly, the stuff at home isn't as exciting as what's happening with Philippe--it will pick up eventually, but I hate having to build up the tension; I wish I could just skip to the good stuff. But the good stuff will only be good after it's been built up. Besides, there's a lot of good characterization in this chapter.


In Visions of Destiny, the build-up thing is worse than Winds; as in it takes a lot longer for things to start happening, but when they do they'll be even more sudden and shocking than in Winds. Most of the exciting action sequences in Visions happen toward the end, after a very long time of weaving together subtle political and personal schemes, as well as setting up some carefully timed and executed misinterpretations on the characters' parts.

To explain the difference between Winds and Visions in terms of excitement, let me use a metaphor. In Winds, it's like rolling hills and mountains: it starts off going slowly up a shallow hill, then goes down for a bit, then spikes up a taller hill, levels off for a while, then hits a bunch of high, jagged mountains, and then slowly goes back down. With Visions, it's like ascending up a slight, long slope for a long time, then plunging suddenly into a ravine, then up Mount Everest, ending at the peak of the mountain. So Winds may be more exciting throughout whereas Visions is a lot of characterization, exposition, and building, but it ends with a huge bang. With several slightly smaller bangs to accompany it. It's tough to stick with the plan and not just go straight to the action, but it's so much more worth it--as a writer and a reader--to stick through the slowly building tension to get to the point where the tension bursts.


Writing is coming along steadily, but very, very slowly due to school. Hopefully I'll get a lot of writing done during spring break which is in March. Good night everyone!

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Phantastes, by George MacDonald.

January 29th 2009 20:17
Phantastes


This is one of the grandfather classics of fantasy. It takes the form of a dream journey, in which the protagonist is whisked away to Faerie Land. This isn't the happy, smiley Faerie Land of American folklore, but more reminiscent of the strange and mystical Otherworld of Celtic mythology.

It borders on being allegorical and didactic, but it never really reaches that point. I definitely whiffed a strong hint of Christian teaching, but for someone who's not already very familiar with those teachings (like actually studied them) then a lot of the hints will be obscure.

It's a story of growing up and maturing, very much on the male end of things. The protagonist spends the book searching and chasing after this beautiful elf/fairy woman, and he can't really explain why.

The whole narrative is very surreal and maintains that wondrous, bizarre, and intimately disturbing feel of dreams throughout the book. The descriptions of emotion and images are achingly poetic and beautiful and will haunt you long after you put the book down. The impossibly magical locales and colorful characters he meets are well-painted, but still take the background to his dream-quest.

The dream journey was--and still is--a popular mode of storytelling, and this--which is definitely a fantasy--really pulls of the dream theme and feel very well. George MacDonald and this book of his in particular were very influential for later writers, most notably C.S. Lewis and J.R.R. Tolkien, who both loved and admired MacDonald's works. C.S. Lewis said that when he read Phantastes he felt that he had crossed a great frontier.

Pick up a copy of this little book, read it in the quiet and alone, slowly and deliberately. Every image and beautifully constructed metaphor is dense with meaning and symbolism, and if you pay attention, you will get something out of this book that's much longer-lasting than simply a good time.
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Fantasy Movies--Merlin (1998)

January 28th 2009 01:28
Merlin


It's always hard to tell whether we're talking fantasy, fable, myth, or fairy tale when we talk about Merlin and the larger King Arthur stories. Though this movie--made for TV and released on DVD later, with added scenes--draws heavly from Sir Thomas Malory's Morte Darthur, it also takes a lot of artistic liberties with Mab and Merlin and Morgan le Faye, changing some of their roles and enhancing them. In the original text, most of the stories were about King Arthur and his court--Lancelot, Gawain, Bedivere--and Merlin and his whole story were more in the background.

So, I take this movie to be part of the Fantasy genre for a couple reasons: it was made in modern times when everyone agrees that this type of story can't be true; it's not completely faithful to the original text--which was thought by many at that time (middle ages) to be historical--by adding in new themes and events; it's unclear whether anyone ever actually believed in these stories.

Despite its 'made for TV' status, this is a high-quality piece of film. The cinematography is gorgeously done with excellent use of colors and creative camera angles--along with some well-placed and well-timed CGI, albeit somewhat primitive compared to what we have now. It really captures the epic scope of this story, giving a well-thought-out and creative look at Merlin's history as well as an admittedly altered crash course through the story of King Arthur and Camelot.

The only problem, for some people, is the really long running time. It was broken into a miniseries for television, and the DVD version has all that and more. If you have a good attention span and a taste for Arthurian legend and well-done and well-acted movies, you should check out Merlin.
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Word Magic: Possible to avoid cliches?

January 27th 2009 01:24
I'm not sure if it's possible, but I'm going to try.

Word magic can be considered cliche simply because it's the standard form of magic in all fantasy these days. Fat wizards with gaudy robes spouting off arcane drivel from an open book, explosions and monsters appearing as the result


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Writing Updates

January 25th 2009 16:38
Yesterday I finished a chapter in Winds of Change.

In this chapter I introduced a bunch of characters including Coran and Henry, two knights under Dumath's command, and Stumrych and Tomas, the innkeeper and his adopted son/helper, respectively. Coran started a brawl in Stumrych's inn which involved Philippe, and Henry stayed out of it; Dumath discovered this and punished them for being undisciplined and for making the regiment look bad. He had Coran whipped, and arranged a personal duel with Philippe, to teach him discipline and humility. Apparently--according to Henry--Dumath does this regularly with new members, and old members who continue to be unruly. Philippe is a great fighter and nearly overcame Dumath, but Dumath ended it by knocking him out; Dumath was purposefully fighting not as well as he could have


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So, this will be a pretty short post


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The Thousandfold Thought

January 23rd 2009 03:49
The Thousandfold Thought
by R. Scott Bakker


This book grabs my head and shakes it around, causing me to lose memory of all words except one: wow. This book really is like "the climactic movement of a symphony," as one of the reviews on the cover of the book said


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Etymology of Wizard and Sorcery

January 22nd 2009 02:04
The word 'wizard' has been used a lot in fantasy and even in some fairy tales and fables. What I've always wanted to know was when this word came about, and what it meant in its original usage.

The word 'wizard' started around the year 1440, and was used as another word for a philosopher, or a sage. It stemmed from the Middle English word "wys," or "wise." The -ard part of the word was actually a suffix used for many other words, and it denoted that that person was good at that skill, or a practicer of it. Now it is mostly used pejoratively, as in words like 'coward' and 'dullard.' So, back then, a wizard, or wys-ard, was simply someone who was very wise and/or engaged in philosophy a lot


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Fantasy Games: Dungeons and Dragons

January 20th 2009 14:08
Although it started as a table-top, pen-and-paper fantasy role-playing game, Dungeons and Dragons has grown and spawned a million media spin-offs ranging from novels to movies. Admittedly, these extra-literary products have mostly been flops with the public at large, DnD built a massive following of fantasy enthusiasts and gamers which consistently ate up any titles of any kind that came out in the name of Dungeons and Dragons.

I myself have played the game--2nd edition to be exact--and I really enjoyed it. If I had more time and resources, I would probably still be playing it. Even though it's set in a prefabricated world (or worlds, depending on what 'campaign setting' you're using), it's a fantasy lover's dream come true: you can basically live a second life as an important person in a fantastic setting. Albeit the advent of computer/video role-playing games has caused the pen-and-paper crowd to dwindle, I will always rate table-top RPGs higher than digitized ones, because in the original incarnations you had to use your imaginitive powers and you were in complete control; you could do anything you wanted to


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Mystical Manipulation

January 20th 2009 05:05
The primary mode of magic in the world of Argul--the setting for my fantasy stories--can be called Elementalism.

Elementalists (general term; certain cultures and languages have their own terms for these people) can manipulate and control the basic elements: fire, air, earth, and water. They don't use incantations or any verbalizations; it's just pure willpower along with gestures and motions--almost martial, but not quite--to control the elements. Advanced Elementalists can manipulate elements at will, though usually this takes many years of honing a particular elemental group while other elemental disciplines might suffer


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