Sequels, Better or Worse?
May 4th 2010 11:03
Alot of people fear the word "sequel" and i am definetly one of them. There is nothing worse than finding the greatest game that you have ever played and saying to all of your friends "get the sequel! The first one was awesome!" just to pick up that sequel at some later date and realise that all that awesomeness has become a game not even worthy of an appearence on the $5 clearance rack. There has been a few games that have gotten better but how many old-school games have you seen being sullied by a 2000 re-release. The answer: too many to count.
I remember when i was a child me and my siblings where infatuated with Donkey Kong Country on the SNES. And who wasn't? The game was great! Then the years passed and the Nintendo 64 came out and me and my family rushed out to purchase our copy of Donkey Kong 64. What we thought, would be the same basic game but graphics like nobodies business! It turns out we where wrong. The graphics where great for it's time but that wasn't the problem. The whole structure changed and now you had this free-roaming ability which was just too much for a game that was set on one straight path. Nevertheless, i was dissapointed.
Banjo and Kazooie was another game that was awesome. It was practically the same game as Donkey Kong 64 but with new characters and no expectations, and isn't that what ruins the sequel? I mean, if it was any other game, with new characters and a new story, the game would be great but because of the expectations you set on that particular series you can't enjoy it unless it adheres to those pre-conceived ideas. Anyway, even though Banjo and Kazooie frustrated me with about a million musical notes that i was supposed to continue collecting but eventually ignored when possible, the game was fantastic, especially Mumbo Jumbo, possibly the best character Rare has ever created! (besides Kiddy Kong of course.) Then they made Banjo and Kazooie: Nuts and Bolts... I don't really have to say anything here. But if you do need me to say something then just go on you tube and look up "Banjo and Kazooie 64" then look up "Banjo and Kazooie: Nuts and Bolts." The fact the Banjo looks like some sort of experiment gone horribly awry should be enough for you.
Of course there are some success stories. Army of two: the 40th day was not just esthetically pleasing but a major step forward for the series. Splinter Cell was, in my opinion a horrible game. The fact that you where constantly caught and silently killing enemies was almost as hard and awkward as trying to jump up onto a slightly raised platform. But Splinter Cell Conviction was a massive overhaul on all of the bugs and glitches that i experienced throughout the other games.
There may be others out there who dissagree with this and might say that "Splinter cell lost its soul when it changed to suit the needs of those less stealthy" and that, "Banjo and Kazooie: Nuts and Bolts and Donkey Kong 64 where just keeping up with the times and made a great effort in doing so" and this all may be true, but it all really depends on when you've entered the series. I, personally, hated all other Splinter cell games and was glad to see a more thought out approach to the series, but i have only played double agent. While i have played all the Donkey Kong games, but someone who was brought up with the Nintendo 64 might argue that the new version far surpassed the SNES versions. As i mentioned earlier, we all have idea's of what a sequel has to possess in order to live up to it's predecessor, but if it where any other game with any other name it would have done well.
I remember when i was a child me and my siblings where infatuated with Donkey Kong Country on the SNES. And who wasn't? The game was great! Then the years passed and the Nintendo 64 came out and me and my family rushed out to purchase our copy of Donkey Kong 64. What we thought, would be the same basic game but graphics like nobodies business! It turns out we where wrong. The graphics where great for it's time but that wasn't the problem. The whole structure changed and now you had this free-roaming ability which was just too much for a game that was set on one straight path. Nevertheless, i was dissapointed.
Banjo and Kazooie was another game that was awesome. It was practically the same game as Donkey Kong 64 but with new characters and no expectations, and isn't that what ruins the sequel? I mean, if it was any other game, with new characters and a new story, the game would be great but because of the expectations you set on that particular series you can't enjoy it unless it adheres to those pre-conceived ideas. Anyway, even though Banjo and Kazooie frustrated me with about a million musical notes that i was supposed to continue collecting but eventually ignored when possible, the game was fantastic, especially Mumbo Jumbo, possibly the best character Rare has ever created! (besides Kiddy Kong of course.) Then they made Banjo and Kazooie: Nuts and Bolts... I don't really have to say anything here. But if you do need me to say something then just go on you tube and look up "Banjo and Kazooie 64" then look up "Banjo and Kazooie: Nuts and Bolts." The fact the Banjo looks like some sort of experiment gone horribly awry should be enough for you.
Of course there are some success stories. Army of two: the 40th day was not just esthetically pleasing but a major step forward for the series. Splinter Cell was, in my opinion a horrible game. The fact that you where constantly caught and silently killing enemies was almost as hard and awkward as trying to jump up onto a slightly raised platform. But Splinter Cell Conviction was a massive overhaul on all of the bugs and glitches that i experienced throughout the other games.
There may be others out there who dissagree with this and might say that "Splinter cell lost its soul when it changed to suit the needs of those less stealthy" and that, "Banjo and Kazooie: Nuts and Bolts and Donkey Kong 64 where just keeping up with the times and made a great effort in doing so" and this all may be true, but it all really depends on when you've entered the series. I, personally, hated all other Splinter cell games and was glad to see a more thought out approach to the series, but i have only played double agent. While i have played all the Donkey Kong games, but someone who was brought up with the Nintendo 64 might argue that the new version far surpassed the SNES versions. As i mentioned earlier, we all have idea's of what a sequel has to possess in order to live up to it's predecessor, but if it where any other game with any other name it would have done well.
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