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Free! - by Dave

: Torrent Invites! Invites to all your private trackers!

So what are these private trackers ?

They are torrent sites where even a megabyte per second speeds are way too slow!

Sites such as bitmetv torrentleech and many more!

http://www.torrent-invites.com

These sites won't allow any one off the street to download their torrents you will need a invitation code!

This is where torrent invites comes in! All you have to do is register up and request an invite in any site you want!


This forum has all your private trackers! A great community and torrent bonanza!

Simply ask for a invitation to a private torrent site and your there!

Get your torrents, private trackers and much much more! Including Demonoid FTN SCT and others!
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oink.cd invites needed! (LINK)

August 12th 2007 10:38
: Oink Invite Hunt
Going out to all my loyal readership!

I need a http://www.oink.cd/ invitation!

Whoever can get me one will be praised by all the gods!

LOL !

Anyway i just really want one... I will even gve you a demonoid invite in exchange for it!

So anyone that has one please spare a thought for a poor blogger!
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YourCloak

July 18th 2007 03:59
: YourCloak
Free web-based proxy!

Just found this its awesome !

You can use this to bypass almost anything including but not limited to school's firewalls, workplace firewalls, country's blacklists!

http://www.yourcloak.com

Its awesome highly recommended!
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Protecting yourself when downloading using µTorrent

If you've been using BitTorrent to download any of the more popular files, such as the latest episode of some major TV show, you may have found yourself receiving lots of "Wasted" data. This is data that has been discarded after being deemed corrupt or invalid by your BitTorrent client. Every so often, you will have received more wasted data than the size of the files you are downloading!

This is happening because Anti-P2P organizations are actively polluting P2P networks with fake peers, which send out fake or corrupt data in order to waste bandwidth and slow down file transfers. At its worst, when downloading major copyrighted torrents, as much as a fourth of the peers you are connected to can be attributed to various Anti-P2P agencies. There is also a much more serious side to this. Once you've established a connection to one of these fake "peers", your IP has been logged and will most likely be sent to the RIAA/MPAA!
But there is a way to fight back! If you are using the latest µTorrent (1.5), you can employ a little known feature called IP filtering. The author of µTorrent has gone out of his way to hide it, but it's there nonetheless.

But before we can activate this filter, we need to retrieve a list of currently known Anti-P2P organization IPs.
This is most easily done by downloading the latest blacklist from Bluetack (the same people who wrote SafePeer for the Azureus BT client) at Really Long Link This list is updated daily, and contains all known Anti-P2P organizations, trackers and peers, aswell as all known Goverment/Military IP addresses as collected by the Bluetack team. Once downloaded, extract and rename the file original filename "ipfilter.dat" to "ipfilter.dat" in preparation for the final step.

To make the list available to µTorrent, you need to place the renamed ipfilter.dat file in %AppData%\uTorrent. Go to Start -> Run and type %AppData%\uTorrent at the box. Click Ok button and a folder will appear.

After placing the ipfilter.dat in this folder, start µTorrent and go into preferences (Ctrl P), then click on "Advanced". In the right hand pane, make sure that "ipfilter.enable" is set to true, and then close the dialog. That's it for the configuration.

You can verify that the list has been loaded by looking under the "Logging" tab of µTorrent, where you should see the line "Loaded ipfilter.dat (X entries)".

Congratulations! You are now protected against most of the garbage-distributing peers; and the likelyhood of the RIAA or MPAA knocking at your door has been substantially reduced! I'd go as far as to say that you shouldn't be using µTorrent at all without this feature turned on! And even if the law enforcement side of it doesn't bother you, you should still be interested in reducing the amount of garbage data that gets sent your way, which in turn leads to quicker downloads, and isn't that something everybody should strive for?

Note: It's advised that you update the list at least once a month, to keep you updated on the movement of the Anti-P2P organizations. One tool that will aid you getting these updates is the "Blocklist Manager" from the same people who made the list; go to http://www.bluetack.co.uk/ and download it. On a related note, this note from the µTorrent FAQ should come in handy: "To reload ipfilter.dat without restarting µTorrent, simply open the preferences (ctrl p), and press enter to close it again."

I'm writing this because i do not believe that companies have the right to do this... I am in no way supporting piracy!!
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Demonoid Invites

May 27th 2007 10:56
Hello guys thought i'd do a favor for you guys anyone who wants a invite to demonoid just leave a comment here and i'll send it to you!

For those of you who don't know demonoid is a private torrent tracker.

The torrents there are usually very good and will always provide you with a nice speed download as long as you do not leech...

Also if any of you have an account at oink.me.uk please send a invite my way cause itd be most appreciated!

Demonoid logo
Demonoid logo
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Starcarft 2: Videos

May 27th 2007 01:38
I know i've been straying from what i said would be on this blog lately but starcraft 2 is coming and i can't stop my mouth from drooling... After many years of disappointment with blizzard after releasing games like WOW finally a miracle has happened!

From what I see in the videos they have made the protoss race undeafeatable 12 zealots can now take down humoungas amounts of zerglings and with their new ability running isn't a option either. Blizzard seems to have made the zerg all about mass numbers and terran a mix of both protoss and terran.

Protoss seems to be very unfairly balanced as you can see the mothership destroying several bases without fail and taking on humoungas amounts of anti air fire. This is probrably just to demonstrate what the mothership can do but only time can tell.

Well here are the latest videos!

This ones a cinematic Trailer:



The rest are gameplay videos watch them in order from top to bottom:









SOMEONE CALLED DOWN THE THUNDER?
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Starcraft 2: Gameplay

May 22nd 2007 12:07
Starcraft 2: Gameplay

SEOUL--Believe it or not, even though the Blizzard Worldwide Invitational 2007 event is home to music concerts and some of the biggest game tournaments in the world, one of the most intriguing activities is actually sitting quietly in a theater. Three of Blizzard's top creative talents--creative director Andy Chambers, senior game designer Dustin Browder, and vice president of game design Rob Pardo--sat on a panel to discuss gameplay details for the company's newly announced sequel, Starcraft 2.

Pardo began the discussion by revisiting several of the studio's previous games, going back as far as Warcraft II, which the vice president cited as the first Blizzard game to garner a significant following as a competitive multiplayer game. Pardo explained that the original Starcraft arose from the team's desire to create a fast-paced real-time strategy game like Warcraft II, but in a different universe, then described how Blizzard's subsequent RTS project, 2002's Warcraft III, took a very different approach by offering slower-paced gameplay with smaller armies, hero units, and many units with activatable abilities to appeal to "the average gamer." Pardo suggested that the units in both the original Starcraft and in the sequel will instead act as "movers and shooters"--mostly autonomous forces that generally lack special abilties but will be used in large control groups to "do their own thing" in battle, rather than requiring the micromanagement of high-level Warcraft III play.

Pardo continued to contrast Warcraft III against Starcraft II, explaining that Warcraft III had less of an emphasis on economic buildup to allow more focus on battles. The 2002 game, suggested the VP, also was much less about early-game victories. While that game did introduce "creeps"--neutral creatures that could be fought to gain experience points for your hero units--early armies in Warcraft III were generally capable of only harrassing your enemies, not defeating them outright. Pardo suggested that "with Starcraft II, [Blizzard is] really going back to its roots to make a true sequel to Starcraft"--a sequel where resource management will be much more central to gameplay, with less micromanagement of different units with special abilities, and in which full-on early-game "rushing" (making an all-out assault at or near the beginning of a new game session) will be much more viable.

In fact, the VP went on to state that the game will probably offer more early "tech tree" options--different development paths players can take by building different structures and researching different upgrades--which will make early-game scouting more important, and will make early-game rushing a more diverse, deeper strategy.

Pardo also suggested that Warcraft III might have been a more forgiving game for beginners--differences in skill levels seemed less pronounced in that game. The VP said that in Starcraft II, there will be many more nuances that will separate highly skilled players from beginners, and good players from great ones. So in contrast to the sometimes-protracted matches of Warcraft III, Pardo expects the average Starcraft II multiplayer match to last about 20 minutes of real time, possibly even as little as 15 minutes when played by the pros. Pardo pointed out that there will be numerous subtleties added to the game that expert players will learn to use to their advantage, such as a revamped "high ground" system. In the previous Starcraft, ground units that had a height advantage by standing on high ground gained attack bonuses, but would also reveal themselves when attacking. In the sequel, units with high ground will still gain the attack bonuses but will remain concealed by the "fog of war" (the black shroud that covers unexplored areas)--a fact that can be used together with other line-of-signt nuances to your advantage.
Pardo ended his part of the talk by emphasizing that Blizzard remains committed to making the three factions distinct, and to making Starcraft II's gameplay true to the original game, but also different and new. For instance, the VP cited the new Protoss units and abilities that have been shown, such as the ability to "warp-in" to different locations, and the powerful mothership unit. Pardo said Blizzard could have also attempted to create a "Terran version" and a "Zerg version" of these new units and abilities, but the team did not. It is instead looking to balance the factions against one another while keeping them distinct.

Pardo suggested that Starcraft II will, like the original game, be a game about "hard counters"--how certain units can be directly "countered" (defeated decisively) by specific counterunits. As an example, Pardo showed a brief demonstration of Protoss templar units, which are the counterunit to zerglings, annihilating a swarm of the tiny Zerg infantry with their "psi storm" ability. Said Pardo: "Yes, [Starcraft II] will stil be fast-paced and have 'multitasking' for resources and combat, but it'll be a very different game."
The floor was then given to game designer Dustin Browder, who used his time to cite specific examples of different units in play. To begin with, Browder showed a demonstration of the Protoss stalker, a ground-based unit that can attack both air and ground enemies and isn't all that tough, but can "blink" (warp in and out) to any location to which they have line of sight. The obvious uses of this handy ability include pursuing fleeing units by constantly "blinking in" in front of them, but they can also apparently be used as powerful base raiders.
In addition, extremely skilled players will be able to defeat slower-moving melee enemies with stalkers by sticking and moving, repeatedly blinking in and out of range. The designer showed a demonstration of stalkers up against a group of Protoss zealots, somewhat slow melee units that simply weren't able to close in for a hit as the stalkers kept blinking away and firing constantly, eventually winning the battle.

Browder showed how the new units and new abilties for existing units will help diversify gameplay and work within the counterunit system. For instance, the Protoss immortal, a ground-based tank unit, is extremely tough, but slow. It can therefore be countered by quick-thinking players with enough resources to build up counterunits, and therefore is also unable to effectively flee from a losing battle. However, it does possess a powerful energy shield that is triggered only from heavy-duty fire. This makes the immortal a natural counterunit for the Terran siege tank, whose powerful cannons can't do much against the immortal's energy shield. However, the slow-moving immortals themselves can be easily countered by a large swarm of zerglings, which don't deal enough damage to trigger the immortals' shields, and are too quick for the tank to outrun.

Browder then showed an additional example of the kind of subtleties that will separate skilled players from unskilled players. The Protoss phoenix, a flying unit, has a special "overload" ability that creates a damaging energy field around itself, then renders it immobile and helpless shortly afterward. Browder showed a simulated battle between a player with six phoenix units and another player with only four. The player with six phoenixes choked and used the overload ability too early, allowing the other player to dodge out of harm's way; then the player arranged the four phoenixes around the now-immobile six in a loose formation and overloaded the six into oblivion, which suggests that sheer numbers won't always prevail in the face of high-level skill in Starcraft II.

Browder then showed a demonstration of Protoss warp-in technology, which can be used to mount a powerful surprise offense by summoning a large army seemingly out of nowhere. However, the same tech can apparently be used for base defense; the designer showed how an early zergling raid on a Protoss base went sour as the tiny Zerg suddenly found themselves boxed in between Protoss buildings and a small contingent of melee-attacking zealots, with immortal tanks lobbing fire from a distance. The designer closed by stating that the team's goals are to "recapture the magic of the original Starcraft, which was a wonderful, wonderful game," and to "make Starcraft II about these three unique races by generating new tactics and strategies."

The panel then took questions, which revealed some intriguing new details about the sequel. An audience question about future beta plans prompted Pardo to state that Starcraft II will likely have a "closed beta by invitation, similar to [Blizzard's] other products--though this time, [Blizzard] will also enlist the help of pro players to help test for balance."
When asked about the status of the Terrans (who were decimated at the end of the Brood War expansion pack for the original Starcraft), creative designer Andy Chambers explained that "the UED terran forces were destroyed by Kerrigan's Zerg armies (though a few surviving companies may still be around somewhere)," and that the Terran faction in Starcraft II will primarily consist of the "evil empire" of the Terran Dominion. When asked about the status of lead character Jim Raynor, Chambers replied that since Starcraft II takes place four years after Brood War, "Raynor has been having some adventures for sure," but he declined to comment further.

Chambers also suggested that the ancient Xel'Naga, which helped both the Protoss and Zerg races become what they are (but were later destroyed by the Zerg) will also figure into Starcraft II's story "in a rather epic tale." To cap the presentation, Browder fielded a final question that may come as a relief to some players: There are "no plans at this time for naval combat in Starcraft II."
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Starcraft 2

May 21st 2007 12:04
Yes its finally out folks...

Blizzard has finally announced that they are actually working on the game. You can just see the koreans on the horizon preparing their computers buying extra rations to snuggle down in their houses and play the game non stop for the next millenia.

For those who are kinda lost.... HERES THE LIGHT

StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.

Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.

Features:

* Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game
* Three completely distinct races: Protoss, Terran, and Zerg
* New units and gameplay mechanics further distinguish each race
* Groundbreaking single-player "story-mode" campaign
* Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes
* Full multiplayer support, with new competitive features and matchmaking utilities available through Battle.net
* Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience


Here are some screenies
Screenie 1
Starcraft 2 screenshot 1

Screenie 2
Starcraft 2 screenshot 2



Heres the site!!!

http://www.starcraft2.com/
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New Blog Hack Adsense

April 28th 2007 04:44
I have made a new blog for us publishers to optimize our earnings!

My New Blog Click Here
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PayPerPost

April 27th 2007 10:46
Payperpost get paid to blog about the things you love.

This company who i have personally tried will pay you money to blog about anything! Basically you sign up for an account with them.

They look at your blog and if they like what they see you will be approved. Then you click on opportunities and click on a topic you like.

Each "opportunity" will have a bounty. If you write a good blog post then you will be payed. The site accepts paypal and many others.

So what are you waiting for make money by doing the things you love!

http://www.payperclick.com
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