Best possible army - Vampire Wars
October 16th 2010 22:30
The state of play... Feel free to send me corrections if this is wrong, but I think this is the possible set-up, if money is no object. So this is the ridiculous best. Hopefully no-one has anything close to this...
Offensive
Attack: total of 68,170
1 x Chuck Kuk Do (250/0) -- Internet Memes Akem's set
1 x Soif de Sang (225/50) -- Paris missions
1 x Yarost (225/50) -- Russian missions
1 x Apocalypse (200/50) -- Four Horsemen event
1 x Mandy's Curse (200/50) -- Mandyland
1 x Channel Le Grand Zombi (200/50) -- New Orleans
1 x Psychopomp (150/50) -- Death Gods Akem's set
1 x Tame Werewolf (150/50) -- Anti-Werewolf Akem's set
1 x Flames of Liberty (150/50) -- New York
492 x Love -- (135/75) -- Lucifer special event
Defense: total of 37,600
1 x Psychopomp (150/100) -- Death Gods Akem's set
500 x Love (135/75) -- Lucifer special event
Defensive
(Excluding Voice of the Masses (200/200), which you get for dobbing in a loophole to Zynga)
Attack: total of 29,060
1 x Resist Charms (60/120) -- from installing toolbar
500 x Promote Pride (58/91) -- normal LE ability
Defense: total of 75,150
1 x Epic Circle of Warding (50/150) -- Undead Legends event
500 x Summon Death or Summon Famine (25/150) -- Four Horsemen event
Movement
Attack: total of 75,150
501 x Call of the Wild (150/50) -- Red Friday sale
Defense: total of 35,070
501 x Animate Skeletons (70/70) -- Paris missions
Total attack/defense: 172,380/147,820
I suppose one thing that this reflects is that it's normally going to be a lot easier to attack someone than defend against them -- there's a lot more good attack abilities available -- though obviously it's going to depend on what your stats are (and whether you're doing Arena or old-school combat).
In contrast, the best-buyable-from-bazaar "golden army" -- 501 x Horrific Transformations (62/58), Imperviouses (38/44), Flights (60/58) -- would give you 80,160/80,160 (yep, your attack and defense attributes come out exactly the same!).
Offensive
Attack: total of 68,170
1 x Chuck Kuk Do (250/0) -- Internet Memes Akem's set
1 x Soif de Sang (225/50) -- Paris missions
1 x Yarost (225/50) -- Russian missions
1 x Apocalypse (200/50) -- Four Horsemen event
1 x Mandy's Curse (200/50) -- Mandyland
1 x Channel Le Grand Zombi (200/50) -- New Orleans
1 x Psychopomp (150/50) -- Death Gods Akem's set
1 x Tame Werewolf (150/50) -- Anti-Werewolf Akem's set
1 x Flames of Liberty (150/50) -- New York
492 x Love -- (135/75) -- Lucifer special event
Defense: total of 37,600
1 x Psychopomp (150/100) -- Death Gods Akem's set
500 x Love (135/75) -- Lucifer special event
Defensive
(Excluding Voice of the Masses (200/200), which you get for dobbing in a loophole to Zynga)
Attack: total of 29,060
1 x Resist Charms (60/120) -- from installing toolbar
500 x Promote Pride (58/91) -- normal LE ability
Defense: total of 75,150
1 x Epic Circle of Warding (50/150) -- Undead Legends event
500 x Summon Death or Summon Famine (25/150) -- Four Horsemen event
Movement
Attack: total of 75,150
501 x Call of the Wild (150/50) -- Red Friday sale
Defense: total of 35,070
501 x Animate Skeletons (70/70) -- Paris missions
Total attack/defense: 172,380/147,820
I suppose one thing that this reflects is that it's normally going to be a lot easier to attack someone than defend against them -- there's a lot more good attack abilities available -- though obviously it's going to depend on what your stats are (and whether you're doing Arena or old-school combat).
In contrast, the best-buyable-from-bazaar "golden army" -- 501 x Horrific Transformations (62/58), Imperviouses (38/44), Flights (60/58) -- would give you 80,160/80,160 (yep, your attack and defense attributes come out exactly the same!).
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Comment by player1584
Comment by Anonymous
Comment by Anonymous
Comment by Nonymous
Philosophy Blog
Comment by player1584
Comment by Anonymous
if you attack, theire will be used the 501 ability with highest attack but the defense stats of this ability also included.
if you defend a fight, theire will be used the 501 ability with highest defense but attack stats also included.
for example if you defend and have more than exact 501 ability, Chuck Kuk Do will never be used.
thats why i "cleaned out" my abilitys by sending crap some to a dummie account.
another example if you have 501 pyrokinesis ability with 55/15 and 501 vampire lord ability with17/18, you´d have by attacking a vamp a score of 35070 only at the attack abilities, but if you defending you only have 17535.
hope you get what you mean, i´m not the best in english
Comment by Nonymous
Philosophy Blog
-- With standard combat, you might be right, but I think no one knows for sure. (For a slightly different formula to the one you've proposed, check out this link.) All that anyone really knows is what Amalia says at the forum.
-- With Arena combat, I think you might be wrong, since the formula for this is known (and just involves the best attack attributes when you're attacking, best defense when you're defending).
-- Assuming your formula is correct for standard combat, how would your list differ from the one above?
Comment by The Dreaded Margoleese
Comment by Nonymous
Philosophy Blog
You didn't miss anything -- trust me.
Comment by Anonymous
your list would be really the best, but only if you´re attacking somebody.
if you are the defender you must have exactly these 501 abilities, otherwhise theire would be used every offensiv abilitie insteed of Chuck Kuk Do and thats the problem of this ability, cause of it´s 0 points on defense.
i see 2 ways to manage this:
1st way would be having ecaxt 501 abilties not 1 more, but you have to send all the time the recieved abilties from combat to a dummie account (like i do it)
2nd way would be having your list of abilities for attacking and look up which one would be the best used abilties if somebody is attacking you. don´t checked this out but i think you´ll have this way less points than using ecaxt your list of best abilties.
excluding the skillpoints and only look at the abilties try to explain again what i want you and all the others to know, if you don´t get it like i meant:
attackers
501 pyrokinesis
501 vampire lord
score of 35070
defender
501 pyrokinesis
501 vampire lord
score of 17535
so the attacker will winning the fight, cause if you´re defending vampire lord ability will be used insteed of pyrokinesis, but if the defender is attacking, he would win ...
so without saving exactly using 501 abilities all the time, you have to expansion your list, until you´re sure not using a crap ability like vampire lord insteed of Chuck Kuk Do, while defending.
don´t think everybody feel like sending thousands of abilities to a dummie account every day ^^
(if you do the mission with the best exp/energy ratio, you´ll also get mass of command a ratswarm abilitie, but don´t know if they will be used, cause i don´t have this Chuck Kuk Do abilitie)
hope i could help a little bit
and i can´t post you which abilities you had to choose for defending, cause i´m only use what i get and send the worst ability away xD
Comment by Anonymous
Really Long Link
Comment by Eneruh
Comment by player1584
Comment by Anonymous
Hope (75 attack/ 160 defense) sounds like the best defense.
Comment by Anonymous
For example, in your defensive, you have 1x Resist Charms and 500x Promote Prides attacking ([120 60] [58 91]*500 = 74680), but the best attacking abilities to have would ACTUALLY be 1x Resist Charms, 1x Epic Circle, and 499x Summon Death/Famine ([60 120] [50 150] [25 150]*499 = 87705) because you'd be attacking with a higher combat number.
Of course, forcing your abilities to allow you to attack as such wouldn't be easy (downright impossible for defensive, I'm sure), but that's the ideal best.
Comment by Anonymous
Switching to the movements, instead of 501 Animate Skeletons (total 140), Calls are better defensively as well since they are total 200. You just have to dump all movement abilities with higher D than 50 to force that.
Comment by Anonymous
Comment by UMM HELLO??
Comment by UMM HELLO??