Happy Hallow's End
October 18th 2006 05:45
Here are some pics of various Hallow's End related stuff, the World of Warcraft equivalent to Halloween.
| 111 |
| Vote |
Sydney, New South Wales, AUSTRALIA
Joined April 4th 2006
Recent PostsHappy Hallow's EndOctober 18th 2006 05:45
Here are some pics of various Hallow's End related stuff, the World of Warcraft equivalent to Halloween.
Nerf Sniper Rifle!October 16th 2006 06:16
Guitar Hero II MultiplayerOctober 13th 2006 07:01
If any of you are wondering how Guitar Hero II's multiplayer holds up here is an exciting looking video by Joe Rybicki.
Alskreek, out.
Assassins CreedOctober 13th 2006 00:28
One of the most interesting and exciting games in development at the moment is Assassins Creed. It is also a game that the developers have said very, very little about.
Battlefield 2142 DemoOctober 11th 2006 23:22
The Battlefield 2142 Multiplayer demo is out a few days before release of the actual game and if you didn't pre-order through EA (like most sane people) it is available for everyone else now. Here's a link, i'm not sure what to think of it yet.
Company of HeroesOctober 9th 2006 02:48
Relic seem to be the new real time strategy masters as their new game, Company of Heroes, seems to attest. One can actually look past the fact that it is a WWII game because of how good it is, in fact very little seems to be wrong with the title.
The core gameplay is similar to Relic’s previous title, Dawn of War, with a whole lot of depth added in. The key resource points around the map have been divided into three types; ones that deal with manpower and unit caps, ones that provide fuel for building and for vehicles, and ones for ammunition which govern unit special abilities and armament. These resource points must be linked to your HQ zone via area control and so sections of the map in between these points become just as important and provide an extra tactical nuance. Coupled with this resource management are a variety of command trees that one can progress through to unlock special abilities such as artillery strikes, unit drops and offensive and defensive bonuses.
Smash Brothers Master Hand?October 4th 2006 06:47
DefconOctober 2nd 2006 01:03
Defcon by Introversion is a very unique real time strategy which puts you in the chair of a military commander in control of the escalation to thermonuclear warfare. The goal of the game is, basically, to lose the least.
The main view in defcon is of a simple world map with only the major population centers visible. You take control of an area of the map; Russia, Europe, Asia, South or North America. The game puts you through each defcon level from 5 to 1 and can be done in real time. As you progress through each stage hostilities with other countries will become available on an increasing scale eventually allowing you to launch nukes from your silos at defcon 1. The units you control in the game consist of fleets, airfields, nuke silos and radar stations: fleets are made up of subs which can launch medium range nukes, carriers which can launch bombers and fighters and battleships which can attack other fleets; airfields act as carriers on land with a larger range and are able to launch bombers and fighters; nuke silos start in air defense mode and can be switched into nuke launching mode once defcon 1 has been reached, silos have the longest range and hardest hitting variety of nukes; finally, radars give you a radius within which you can detect enemy attacks.
ThotbotSeptember 29th 2006 00:05
If you play World of Warcraft and don't know about Thotbot then you have been missing out. If you ever need information on pretty much everything in WoW the database that is Thotbot will be able to help you out; from professions, class skills, how to find that rare item and so on.
Here is a link to the site.
SporeSeptember 28th 2006 00:09
From Will Wright, the maker of the Sims, and EA comes the evolutionary civilization game Spore. This very unique game will combine RTS, RPG, Civilization and Sims style play into a conglomeration and will put a races evolutionary progress into your hands. Two main things make this game stand out, the unique style and progression of play and the ability to customize everything.
Spore will start you out as a tiny single celled organism in the sea and will then progress as you fight for survival and evolve becoming a sea creature and eventually crawling onto land; this is called the tide pool phase. There are many ways to accomplish this as the game lets you achieve your goals socially, by force or by culture; your choice of omnivore, carnivore or herbivore is just one example. After crawling onto the land you must hunt with your creature and develop ties with others of your kind while interacting with other creatures of varying species; this is called the creature phase. After this you will progress to the tribal phase, the game will take on a civilization/rts style play as you create cities and upgrade your creatures abilities and technology this will then progress into the city phase as your technologies become more advanced. The civilization phase gives you the goal of conquering your planet through peace and diplomacy or through war. Once you have conquered your planet you progress to the space phase where your flying saucer is your main tool that you use to fly around the galaxy, completing missions, attacking other great civilizations, terra forming, entering into diplomatic relations and so on. All of this is within a freeform format in that you can choose to achieve these goals a number of ways, or, conceivably do your own thing, randomly throwing chunks of ice at planets is one example.
|
Recent CommentsComment by Alskreek
|

Comment by Alskreek
on WoW photography
The world is really very big, two continents and a whole new area coming with the expansion. Given that at later levels you really need a mount to move around fast and that once you visit a town you can fly there again shows that it takes not an inconsiderable to effort to go to new places, especially when fighting through monsters.